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Glad to hear you liked the whip!

The first switch didn't work so well for me.  It was close enough that I could almost knock it around with my rolled-up whip, so I tried to do that, but it ended up sticking to the lever and didn't really pull it.

Ah. I intended for the first one to be easy to just switch with the torch or rolled up whip, but it may be just a tad too far away. I don't know if I can move it closer (the level design is quite dictated by a grid like layout) but I'll at least try to make the rolled up whip better at "pushing" things instead of getting stuck.

At first I didn't know what to do with those flying scarab beetles and so it took me 2 tries to kill them.  I figured it out, though.

Do you have any thoughts on if there's anything that could make this encounter more interesting? Less confusing? Better?

Half-joking tiny criticism: I'm afraid of snakes, and the whip reminded me a little bit of a snake.  I'm not sure that's avoidable with a whip.  Anyway, if you get other users who are afraid of snakes, maybe they can confirm, but you should probably just ignore me.  It was playable; I just tried not to do the coil motion too much, 'cause it freaked me out a little.

Uh-oh, I'm not sure if I should tell you then I have an item on my todo-list to investigate creating a room where there's snakes on the floor. (You know, as a homage. https://www.youtube.com/watch?v=nTHKIbyoi_w)

>Do you have any thoughts on if there's anything that could make this encounter more interesting? Less confusing? Better?

As I think someone else mentioned, I wasn't sure I was damaging them.  Maybe some indication of that, like if they flashed red when I scored a hit.  As it is now, it kinda just felt like I was pushing them away but not making progress.  A health bar or something would work but I could understand that would ruin the immersion quite a bit.  Also, I wasn't sure if I should be trying to use torch or whip for them, so some kind of indication (whip hits turn them red for a second, torch hits don't?  torch actually lights them on fire and then they die?) might help, too.


>Ah. I intended for the first one to be easy to just switch with the torch or rolled up whip, but it may be just a tad too far away. I don't know if I can move it closer (the level design is quite dictated by a grid like layout) but I'll at least try to make the rolled up whip better at "pushing" things instead of getting stuck.

Oh! I didn't even think to use the torch.  I was so excited to try the whip mechanics...


>an item on my todo-list to investigate creating a room where there's snakes on the floor.
Lol, comes with the territory, I guess! :)

Right, I'll find a way to make damage more clear on the scarabs. Thanks for the suggestions!