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First launch had an error.
  Data Folder not found. There should be 'EyeOfTheTemple_WhipPuzzle_Data' folder next to the executable
This was fixed by renaming EyeOfTheTemple_Data folder to the expected name.

Using Oculus Touch, the whip was push down stick and menu button was B, so it worked fine. I suggest an option for switching hands since you can't swap which controller is held when it comes to the touch.

I've recorded my first 17 minutes of game play, currently as an unlisted youtube video here

Thanks for playing and for the feedback! The video is super helpful to see exactly what you're experiencing.

First launch had an error.
  Data Folder not found. There should be 'EyeOfTheTemple_WhipPuzzle_Data' folder next to the executable
Oops, my mistake, I uploaded a new zip file where this is fixed so others don't have to deal with it.
Using Oculus Touch, the whip was push down stick and menu button was B, so it worked fine. I suggest an option for switching hands since you can't swap which controller is held when it comes to the touch.

Good suggestion! I'll add that.

I'm happy (and a little surprised honestly) to hear that it just worked apart from that, when I never tested on the Rift. :) It seems like you have a solid 360 degree room scale tracking setup.

I saw in the video there was a moving platforms where the gems didn't materialize for you. That's weird and definitely not on purpose. I've made a note to investigate it.

It sounded like you wanted the glowy orbs that signify where the gems will appear to be more visible? Do the gems themselves need to be more visible too or are those okay?

You found a bug where the "danger" platforms can reset back to the beginning if you step off and on again at the end. Sorry about that, I'll get it fixed!

Feel free to make the video public if you like. Also, I lifted the restriction about not showing the game past a certain point, just FYI.

It sounded like you wanted the glowy orbs that signify where the gems will appear to be more visible? Do the gems themselves need to be more visible too or are those okay?

In the sunlight the glowy orbs were hard to see and some were hidden by some sort of bug with the water, in the dark they were easier to see though. The gems themselves seemed fine to me.

Also in the video I suggested some sort of small audio to know when you get on a new platform, that I think your pyramid game had (maybe add an option to enable/disable as well).

The beetle fight confused me because I didn't know if my attacks actually did anything or if I simply needed to go away and they automatically died.  I tried hitting and even trying to grab them with the whip but it only seemed to push them back, and the torch did very little as well. I'm not sure what to suggest as I don't know the proper way it was meant to be done. If they had some sort of health then maybe have them glow and dim or start flashing as they lose health and near death.

I'm glad you found the video helpful. I'll try to record whenever I play, but I have only played once so far and don't know if progress is saved at all. I've recorded it by actually just doing an unlisted livestream to youtube since I don't have a lot of storage space. Because its a livestream it could end up a very long video that might be a bit much to watch through, so I'll try to split it into parts if I do play a long session.

In the sunlight the glowy orbs were hard to see and some were hidden by some sort of bug with the water, in the dark they were easier to see  though. The gems themselves seemed fine to me.

All right, I'll think about making the orbs more visible in bright environments.

Also in the video I suggested some sort of small audio to know when you get on a new platform, that I think your pyramid game had (maybe add an option to enable/disable as well).

Right, I see what you mean. I opted not to have it to make the feel less arcadey and more immersive. I assume you'd like it to make it more clear whether the game registered you stepping onto a new platform or not?

If they had some sort of health then maybe have them glow and dim or start flashing as they lose health and near death.

Thanks for the suggestions! I'll figure something out to make it more clear when they take damage and are low on health.

I found a moment in my recording that perfectly shows a point where the orbs were hard to see IMAGE

I assume you'd like it to make it more clear whether the game registered you stepping onto a new platform or not?

Exactly, I'm not sure if a volume slider is a good idea for the sound, but a least a toggle would be nice.