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I hit play and it didn't work. Even messed with the settings and couldn't figure it out.

Are you trying the test project? I tried it on the latest C3 beta and it worked. Can you tell me details about the platform you are trying it on (which PC/Mac/Mobile, which OS version, etc.?) Also, can you open the dev console (F12 on Windows, option-cmd-J on OSX) and report any errors seen?

(+1)

Hi! I fixed it. I'm not sure what was wrong but I redownloaded and it works now :) Thanks so much for the quick reply!

Hey! I am having trouble again. I had it working but now that Im trying it on a new layout it just wont move. Here are my parameters if you can help please, thanks so much! https://imgur.com/a/sHK4cYh

Nothing obvious, if you can send me a link to a sample project, I can take a look.

I use sendgb.com to temporarily host downloads.

https://sendgb.com/LwJosRBfT08 here you go!

I see what happened, try adding this group to the top level of your event sheet (something similar is in the example project layout 2). This method of setting speed to 0 and using dt to increment the time offset is mainly useful for the case where you might be changing the wind speed during runtime (you can add a multiplier to the dt that is added to WindTime to change the speed seamlessly.)

Another thing I saw in the project was that the height offset parameter was set to 1, this means that nothing will bend with the wind, normally set this to something like 0.1 (it depends on what your sprite looks like, but this assumes the lower 10% of the sprite should not bend, like a tree trunk.)

If you are not going to change the wind speed during runtime, you don't need any events, instead set the speed to  a non-zero value and set up the other parameters so it has the behavior you want and the animation will occur without events.

Hope that helps!