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(+1)

Thank you for your feedback. I know that the bug is annoying. As well as the user interface interaction is not very clear. But please consider that it was made within 72 hours and a lot of time went into graphics and balancing tests.

The highest level a player has reached yet was 23, as far as I know.  The trick is to reassign the crew regularly. Also they will stop work when they´ve got hitten (which was more or less intended).

If you want a more polished version, follow me and stay up to date.

The 50 coins item is a stats upgrade. It will lead to more repairing power, more damage at the cannons and less damage taken while steering thru rough sea.

(+1)

My guys getting hit and stopping work was probably a big part of it and it makes sense, even if it wasn't communicated too clearly. I don't think I have the mouse dexterity to constantly keep reassigning people though.

I hope I didn't come off as too harsh. I full well know the reality and limitations of a game jam, which are even more harsh when you're a solo developer (at least Ludum Dare has the 48 hour compo for solo entries as well as the 72 hour jam for any entries).