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The multiplayer / miniboss sounds like good ideas, but to be honest I'm not sure I will have enough energy to work on this...

I was especially interested for the miniboss. I had miniboss on floor 3 and 6 in my initial project but I had to get rid of them to focus on other features. Introducing more health-based boss would also add a reason to design weapons inflicting extra damages. Sounds good but I'm really close to release the project and I'm not sure I want to make that many change right now. Maybe for a sequel if the game is successful...

I plan to make a mac and maybe an android version. I would like them to be ready for 1.0

I think it would be better if you focused on this game instead of making a sequel, it is one of the best puzzle games I've played recently. You could consider releasing it on steam or kickstarter. About multiplayer, you could make it simple by making a "play with 2 heroes mode" and make heroes unable to help each other. Minibosses could be a normal sized monsters with health similar to Archeos or prisons.

I must say this is tempting but I already spend 5 month instead of the 2 I was planning for this game. I really need to check if people might like it before I invest more time. Time to check if the game is sustainable and If I have good results ( need to sell >500 units for that ) I may work on a free extension, like the Faster Than Light team did for people who bought their game.