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A jam submission

Jammy's CamView game page

A NSFW camgirl simulator game made in Unity.
Submitted by Karba, Spelos — 2 days, 15 hours before the deadline
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Jammy's Cam's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#143.4693.800
Novelty#213.1043.400
Harmony#273.0123.300
Sound#272.4652.700
Aesthetic#273.0123.300
Kink#302.1002.300
Overall#302.5562.800
Narrative#332.3732.600
Play#342.2822.500
Stealth#411.1871.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a pretty good concepts. I personally think it needs more player feedback/directing. Additionally, I hope future versions of the character creator let you change your skin tone.

Host

i got my first follower after several stream attempts and was really excited, but then i showed my feet and they unfollowed instantly.  it's just like when i stream in real life

this feels like a skeleton still, but i can see some glimpses of incredible depth, like how viewers tend to be in countries where people are more likely to be awake at the time i'm streaming.  i suspected that when i was playing (though my knowledge of world flags is lacking) and am pleasantly surprised to see it explicitly mentioned on the game page.  that's some mind-boggling attention to detail, and if you apply that to every idea you come up with, you'll have something incredible on your hands here.

Submitted

This reminds me of some of the dating simulators I played back on Newgrounds 15 years ago. These games have a very fun addictive nature to them, and I think you are on track for a fun title here! I would add more feedback from the views of the stream, and add more subtle hints about interactions the character could combine together to attract more viewers. A linking connection between who is viewing and what they are most turned on by.

Submitted

A turn based camgirl strategy game sounds fun, but it will need a better core gameplay loop. Maybe something like a card game where you build a deck of actions and have to plan your next move based on who is watching and what their kinks are. I suggest lowering the number of steady viewers, which while less realistic, would really let the player learn who their patrons are and what they like. Instead of the current energy system,  I propose a set number of turns per day with weekly living expense payments that go up as your lifestyle improves.

Clothing customization is good, but I think that that should definitely be something you buy to improve your look and be closely tied to viewer interaction.

The smooth menu transitions and scrolling background are nice.

Submitted

Lots of room to develop this... it's a really neat premise with fun management elements... would be cool if you could access information about your subscribers to find out what turns them on - I'd like my streamer to develop their own niche! Nice artwork and sound... UI could use a few licks of paint but in the jam I know none of us had time for that - mine is awful! If you continue making it, I'd like a bit more narrative, for the camgirl to have a real personality... Altogether a sweet idea worth developing. :)

Submitted

Play: It gets a little boring pretty quickly- the player's actions in the stream section don't seem to have much effect, and I know they probably do, but there's very little feedback, at least when you only have a few viewers. In addition, a few of the features on the game page didn't seem to be present, which was a little confusing. I didn't have the time of my life, but I can see a lot of potential in this, and I'll probably get engrossed in the management aspects once it's refined. That being said... it ran very slowly on my computer (crashed once, came close to crashing a couple other times, all having to do with loading up the stream), so that might have unfairly affected my experience or it could just be what you mentioned on the game page (unity, amirite).

Aesthetic: Looks pretty good! The aesthetic isn't exceptionally stylish, but it's not ugly by any means. Jammy is very cute, and the UI is sleek and easy to understand.

Sound: No SFX, pretty cute BGM track. Same hat.

Narrative: There's a premise, but that's it, at least as far as I saw. 

Horny: It might just be me not being into this, but it doesn't come across as exceptionally horny lol. There's not many actions to take, and the horny aspects are easy to access and kind of static- the gameplay loop is one that would lend itself more to careful decisions, since you have to analyze your audience and determine the best action with no time limit, and I don't think that lends itself well to a charged sort of scenario. Still, if you're into it, I get it.

Kink: ...no.

Stealth: Also no, but in a less negative way. It's very upfront and not ashamed of it, and that's just the kind of game it is.

Harmony and Novelty: All the decisions make sense. It's the skeleton of a pretty ordinary management game, and I can get behind a management game. It's an ol' reliable sort of framework, it's not mindblowingly novel, but I like your choices regarding the specific business. Picking your stream time, viewers from different countries, etc... You've clearly put a lot of thought into it!

Final Thoughts: Looking forward to seeing how this game progresses! Y'all seem to have a really good plan for the future, and I think you'll be able to pull it off, especially when you switch to a program more optimized for 2D development. 

Submitted

Whoops, sorry this posted three times! That was a problem on my end ;m;