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Nice game! Did you use some physics engine for the bridges? I’d say the game needs some balancing since an awful lot of levels can be beat by something like the bridge on the screenshot below.

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I used Unity's 2D Physics Engine. Most bridge-building games(like Poly Bridge) suffer from this, it's called a dangling road.

Thanks for pointing it out, now that I'm aware of it, I'll try and fix it to the best of my ability in the near future & Thanks for playing!