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A very unique and interesting game, the first one I've seen in this vein, altogether and in the jam.  It was an interesting play (even if I did miss half the notes a bunch) and a fun time.  However short.  A few notes tho, (purely design wise, I know nothing about audio):

  • It was unclear when I finished a line so there were a lot of times where I thought I did, or I didn't think I had and I kept going.  So maybe changing the visual on the final circle of a line could help clear that up.  I heard there was an audio cue but I didn't notice it personally, and like I said, I don't know much about audio.  
  • The game has a very unique visual style, which was interesting and cool to see.  Not much else, just wanted to say it looked cool, it too many words.

An interesting experience and a well done game.  Now if I could just hit all the notes.

Yeah, there is a music cue, it was a bit too difficult to balance it all out for you to actually like really notice the changes but also make the transitions smooth, the way it works is there are a bunch of instruments set up and every like 10 points (A closed pattern without any miss gives you 5 points and each circle gives you about 2 point I think) the number of playing instruments increases with a lerp function to make it smooth, if you lose points the opposite applies. The fact that you don't notice the cue maybe is an achievement of sorts, next time I work with dynamic audio I will tho try to make it a bit more noticeable. Thanks for the review!