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Very cute game, and I love the spooky theme going on. The monster designs were the best part of the game for me, and I really like how they get faster and chase you if you get too close. The flying one was especially very spooky. I'm most impressed with the AI though, coding a platforming AI that worked in the span of a week probably wasn't easy.

One thing I would've done is made the music track longer, or add different music for different sections. It does get repetitive listening to the same chords over and over again. The AI is also a little funky at times, sometimes it doesn't follow you even on really short steps. I would have also added a restart button. I know the green pools serve as a way to kill yourself and reset, but I actually trapped myself with the big blocks at one point and had to restart the whole game.

Overall, great game and sweet graphics. You created a very pretty environment, and I'm glad I got to play through it to the end.

Thank you so much! While playing your game, I could definitely see a resemblance to ours, which made me happy someone else had the same idea :) .. Yes the two major things that ate at my time was the AI and cutscenes, I really wish I had more time to refine both of them!

I totally agree with the music track! I had asked the composer for a loopable track, but it was slightly shorter than expected. If it wasn't for the time constraint I'm sure he could have made it longer, or made multiple to fix that issue. Thank you so much for letting me know you got stuck, if you can remember, do you mind telling me what part?

Thank you so much for your feedback and trying it out, it really means a lot :)

Here, the player cannot jump onto the platform or through the tiny gap between the block and the platform. The blocks also become too heavy to push, leaving the player trapped.

Thank you so much for taking the time to recreate it. I will definitely have to move that wall on the left closer so the block must be against the wall in order to get up there. I'm sure you figured out that was the intended way things were supposed to play out. Thank you again!