There are many little problems. The gold counter has too little space for digits, when you go over 100 (which is pretty common) it chops some numbers. The fireballs bounce sometimes and don't dissapear after hitting a wall. They could also leave their lasting particles, I think there is an option for easily doing that in Unity, just to not make them dissapear abruptly. It was pretty repetitive though that's fine, there was not much time. Good things, looks were ok, and systems worked fine, just needed some touch-ups. Maybe gameplay was shallow but it's best to have something work nice than putting lots of unnecesary half-implemented features. In this case, it had a reduced set of features, and they worked fine.
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The last Bitblob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Creativity | #15 | 2.749 | 3.286 |
Refinement and Optimization | #16 | 2.510 | 3.000 |
Look and Style Interpretation | #19 | 2.630 | 3.143 |
Overall | #20 | 2.223 | 2.657 |
Creativity of Soundtrack and Sound | #22 | 1.673 | 2.000 |
Story Quality and Engagement | #22 | 1.554 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
1
Story Teaser
You are a little 8-bit blob trapped in a endless room
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