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(+1)

Wow! I usually just get a general idea but I really wanted to play yours through. Some levels were so hard! I mean is it EVEN POSSIBLE to beat the game without losing any people or destroying any wildlife? (because there is a house blocking the only path through the mountains and wildlife everywhere in some levels ... I'm guessing the intent was to make it impossible to avoid all collateral damage, which, saddens the idealist in me) 

Amazing use of a tetris mechanic and it really frustrated me (in a good way) when I couldn't get past some levels (elephant and final level YEESH). The music did get a little annoying after a while... some variety would have been nice but I get that the music came from other sources. 

I like the use of the theme as a "lesson learned" but personally I like mechanics -- though to be fair, Tetris is stronger together in the sense that they combine so I gave some leeway there. Honestly the puzzle mechanic was fantastic and I can't ask more for a week's time.

Amazing job!

(+1)

You're too kind!

*Spoilers*

The minimum number of 'habitats' possible I found to be 6. And that certainly is intentional considering any land development like this would displace at least some wildlife. And I am kind of getting away with a loose theme connection to the gameplay, because the real connection is that Life on Earth is stronger together!