Thank you very much for the information, although I think it is something that is beyond my possibilities, mainly because I do not have much experience programming, in addition each game handles its data differently.
On the other hand, currently the only complicated part of this process is to import the data, since since I cannot pass the information directly, I must recreate it in a mock-up that I then trace with the application.
In this way, after having the data loaded, I can easily export the information by saving an image that I then process with an OCR converter.
I mentioned this idea, because your tool is better than any level editor, being able to edit several levels at the same time and even copy and paste data between files.
Imagine the possibilities, if each pattern were linked with a number by default, this would allow one to select an area of the level and paste that data into a word processor, and that users of any level could create a conversion table to import. and export files with different formats, as some hexadecimal editors do.