This is some real magic math art right here. I started porting these over to hlsl for use in Unity and just got them all finally working and started work on a star shader.
This is what I had so far:
…Then I see you’ve also added a star. It looks really great! I think I’ll take a look at the star and see what kind of magic you did there. :)
Thanks again for helping me to learn a bit about glsl and hlsl