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(+3)

This is some real magic math art right here. I started porting these over to hlsl for use in Unity and just got them all finally working and started work on a star shader.

This is what I had so far:

…Then I see you’ve also added a star. It looks really great! I think I’ll take a look at the star and see what kind of magic you did there. :)

Thanks again for helping me to learn a bit about glsl and hlsl

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Hey that's really cool. I like the little blobs at the edges. Thanks for sharing!

I've also been looking at porting them over to Unity, is it a lot of work porting the shaders to hlsl?

It wasn’t too bad. I didn’t know GLSL or HLSL, so it was a bit of a learning curve for me. These docs helped a lot: https://docs.microsoft.com/en-us/windows/uwp/gaming/glsl-to-hlsl-reference

Thanks, I will give it a try too, I'm not that familiar with writing shaders, I usually create Shader Graphs in Unity, maybe I'll try to port them to that too.