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It wasn’t too bad. I didn’t know GLSL or HLSL, so it was a bit of a learning curve for me. These docs helped a lot: https://docs.microsoft.com/en-us/windows/uwp/gaming/glsl-to-hlsl-reference

Thanks, I will give it a try too, I'm not that familiar with writing shaders, I usually create Shader Graphs in Unity, maybe I'll try to port them to that too.