It wasn’t too bad. I didn’t know GLSL or HLSL, so it was a bit of a learning curve for me. These docs helped a lot: https://docs.microsoft.com/en-us/windows/uwp/gaming/glsl-to-hlsl-reference
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This is some real magic math art right here. I started porting these over to hlsl for use in Unity and just got them all finally working and started work on a star shader.
This is what I had so far:
…Then I see you’ve also added a star. It looks really great! I think I’ll take a look at the star and see what kind of magic you did there. :)
Thanks again for helping me to learn a bit about glsl and hlsl
Hey there! if you’re reading this then I thank you! If I could please keep you a bit longer that would be great!! I’m looking for feedback on the movement in gunship.
Just one quick thought is more than enough. Some short examples: I thought it was snappy and responsive, I thought it was clunky and hard to control, It was hard at first but I got used to it, I like tacos, etc.