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vambier

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A member registered Jun 19, 2019

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Haha, yeah it was a little above my math level too:-) They are great though!! It really looks great in my game, I'm making a 2D sidescroller with pixelart style in space. These planets and asteroids are really cool for the background! I took the shaders which Hiromitsu Matsubara converted to Unity and added the black hole and universe because they were not in there. Then I added scripts so that they can be used on sprites and all settings can be changed. So now I use them as shaders in my game instead of exporting the spritesheets. I also created a particle effect that spawns asteroids of random sizes and rotate them over time randomly. It looks really great!!! If you want I can put the sources for that on Github after I've finished my game, just say the word:-)

Yeah I was afraid of that, it's not projected on a sphere like the planets but I thought maybe there would be some other math trick that could be done:-)

I have a question about the asteroid shader, would it be possible to make it rotate over xyz axis?

Nice!! Is it also possible to use the shaders directly in a 2D game?

Thanks, I will give it a try too, I'm not that familiar with writing shaders, I usually create Shader Graphs in Unity, maybe I'll try to port them to that too.

I've also been looking at porting them over to Unity, is it a lot of work porting the shaders to hlsl?