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Well done!  Thank you for these!

By any chance have you checked out our Discord server?  If you are interested there is a pretty active community discussing bug fixes and where we are going with the game.  

1. Fixing naming and file handling is on our critical path to Beta.  It will definitely be something that we will need to address.

2. We can definitely take it under advisement.  No promises.

3. We have to think very carefully about every mechanism that we put in the game.  It needs to be both possible and stable given Unity's PhysX engine.  Some arrangements create wobbly messes (think chain linkages) that aren't at all suitable for our purposes.  If you have a particular design in mind that you can draw, we would love to hear about it in Discord.

4. Hollow shapes are hard!  The reason is Unity PhysX doesn't actually support them.  You have to make them from a series of convex shapes arranged in a circle, and this creates all sorts of performance issues.  It is something we can look at though, but we have to be very careful to not tank the game's performance in the process.

BUG REPORT 1——I have to admit, I haven't even tried adding a wheel to a free axle yet.  Nice catch!

BUG REPORT 2——The countdown time should start after 5 seconds of immobilization.  Not sure what is going wrong here though...

BUG REPORT 3——If it isn't too much trouble would you mind joining the Discord server and posting the robots with the bugs?  I thought we had fixed all of the instances of exploding robots (actually caused by an error in a script).  We could definitely use your .RR2Bot files for troublshooting.

BUG REPORT 4——The old D.B. (emphasis on OLD) is build using an ancient unity prefab and scripts.  We will need to rebuild it using the bot lab to make it work correctly.  Its on the list, but we aren't there yet.


I've joined the Discord,but I am in china and have no VPN so I cannot join the discussion or share my robot designs:( there any pneumatic 4-Bar flipper before I post this comment?


There aren't.  For now we just have simple rotation and linear actuation.  People have been able to combine the two to create something that moves in a way similar to a 4-bar linkage.  It isn't exactly the same, but it is close.