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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 113,539 Replies: 586
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(2 edits)

I do not know if it's the proper way to report a bug if not sorry ;)

Seems like the build number 3.03.4 contains a bug related to Kylira. When in camp and you interact with her once, almost every second attempt of interaction attempt ends up with you having 0 HP. The damage is caused by starvation although you have food in the inventory

EDIT: I can try to take record a clip with that behaviour so you guys could have a look at it

I have a Mac and the file and .jar file doesn't work. Does anyone know how to fix this??

(4 edits)

Try the current build. Previously you had to replace the jre folder inside the app's Contents/Resources folder with a downloaded jre (I made a post on this along with setting the execute permission the app's executable in order to launch it). To get the app to work you still need to replace the jre but the recent Mac build did fix the "DesktopLauncher quit" issue when double clicking the jar file but it doesn't seem to be work consistently (not sure why though)

Running 3.02 Windows, Using the Skip option when starting a new game led to scenes being jumbled. Once in the actual game I managed to get an Out of Memory error with the Error.txt file reading the following:

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseDouble(Unknown Source)
at java.lang.Double.parseDouble(Unknown Source)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:243)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more

This happened a couple times previous, It seems every new crash overrides the previous error report file.

I can't run the game on the Mac build. I tried both from the site, and the itch.io downloader. My current specs are below:

  • OS: Big Sur 11.1
  • Processor: 2.9 GHz Quad-Core Intel Core i7
  • Graphics: Intel HD Graphics 630 1536 MB
(7 edits)

Mac apps will complain they "Can't be opened" likewise "Permission denied" via running the executable under Terminal when the *.app/Contents/MacOS/executable doesn't have the execution permission set. You can try out my post about a helper script that fixes both permissions and removes the extended attribute com.apple.quarantine from these new apps which means it can open as soon as possible or take the manual approach (you shouldn't need to do the jre part for the current build meaning step 5 and after you can ignore)

(3 edits)

Nevermind you still need to replace the jre to get the app to work. The new Mac build fixes the "DesktopLauncher quit" problem so you can run the jar (though the jar method seems to be a 50/50, not sure if I'm not waiting long enough or if it's something else), but didn't fix the app crashing instantly. My previous post has the link to fix these issues or here

Trying to run version 0.3.03.0, 64-bit version on Windows 10 gives me an error message and spits this out in error.txt:

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: DARK_KNIGHT_DOGGY (com.majalis.asset.AssetEnum)
Serialization trace:
foreground (com.majalis.encounter.EncounterBuilder$SceneToken)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
    at com.badlogic.gdx.utils.Json.readFields(Json.java:863)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
    at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:27)
    at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:17)
    at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:67)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Haven't had any issues when running the game before this update.

(1 edit)

Everytime i try to got to the cottage (there is a question mark on it) the game crashes and i receive following error message:

Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error.

Error: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png

Please help me...

I forgot to mention its version. 0.3.03.3

Anytime I make a new character or try to continue it freezes on loading screen and crashes. I'm using apk version on a kindle fire 7 (9th generation)

(1 edit)

I had downloaded it and it worked well but every so often it would crash. It wouldn't say anything, I would just be kicked to the home screen. (This is using a Kindle Fire with Android download)

I've got the exact same problem!

Also posted this on Github yesterday

There's a bug when fighting Minotauress. If you seduce her, she'll try to grapple you, but if she loses her footing in the attempt and your strength is too low to break free, the fight will softlock due to her not having the stability to penetrate you.

(+1)

I am having an issue with getting the game to run. I am using a mac on Catalina 10.15. When I attempt to run the game, it says "The application 'Tales Of Androgyny Mac' can't be opened."  I've tried running the .jar, but it always crashes as soon as I try. Any help would be much appreciated!

Can't be opened = *.app/Contents/MacOS/executable is missing the execute permission (Windows doesn't know how to interpret Unix permissions)
Issue with jar file = jre is incomplete via the message you get from Terminal

https://itch.io/t/1069538/doesnt-work-on-mac

(2 edits)

Typo in the Tentacle Witch intro. I think you meant "air of malevolence" not "heir of malevolence". 

That said, "heir of malevolence" would be a cool title for the Dark Knight or a Demon Princess of something.

P.S. Also a minor continuity issue here as Hiro thinks about the Dark Knight even if he hasn't met her yet.

P.P.S. You also say "aroudn" in the Brigand Cottage Blowjob Expert 5+ scene.

(1 edit)

Wasp Eggs are not considered for the Naga Egg check.

UPDATE: Goblin eggs work fine though. You might want to update the check message because "You're egg-free." is inaccurate and misleading. "You're goblin egg-free." would let us know which encounter to go searching for.

(1 edit)

I am using the last version (0.3.04.0) and playing in windowns 7.

I was playing with my paladin lvl 20+ and playing not lewd mode, however there was a bug in the part of the minoutaur in which she grabbed me and even trying to get free I couldn't because she didn't loss stamina, so I submitted, but she didn't finishes, just hold me, and I'm playing in iron mood mode and I can't get out of this scene, is there anything I can do to get my save back?

(minoutaro bug holding infinitely).

(+1)

The issue is, that she's also fallen down, so her stance doesn't allow her to penetrate.

So when trying to open the game I get this "The application “Tales of Androgyny Mac” can’t be opened." so I open show package contents 

Contents->MacOs->TalesofAndrogyny and this is what is in it. 

 ˛∫æUà Äpx– Œ˙Ì˛dÖÄ!8__PAGEZERO–__TEXT__text__TEXT†2Rπ†"Ä__symbol_stub__TEXTÚλڀÄ__stub_helper__TEXTºÌ‹º›Ä__const__TEXT††‡__cstring__TEXTê êÙ__unwind_info__TEXT¨H¨ˇX__DATA__program_vars__DATA__nl_symbol_ptr__DATAtL__la_symbol_ptr__DATAà0ài__mod_init_func__DATA∏∏ __const__DATA¿H¿__data__DATAh__common__DATAx__bss__DATAêD8__LINKEDIT PàE"Ä0<<Ù0®ÿ$¸<$8-P( Prr&òXd*µ /usr/lib/dyld±⁄w^,¢>0ñŸ‰à=
æ$

P†2 4‰/usr/lib/libSystem.B.dylib `™,/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation T/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0 ê/usr/lib/libc++.1.dylib h™ñ/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation&8ƒ)¸(jâÂɉÉÏã]â$çMâL$É√¡„Àâ\$ãÉ√Ö¿u˜â\$ Ëãâ$Ë∫ÙêêUâÂ]√ff.ÑUâÂÉÏãMãA9»tÖ¿tãâ$ˇQÎãâ$ˇQɃ]√DUâÂÉÏËXãMâM¸ãÄu‡Ö¿tãÉÏçU¸RPˇQɃ]√Ëwπffff.ÑUâÂSWVÉÏ,Ë[ãEãM 㪬‹ãâUâL$â$æËèÑ¿t8çÉZfiâEÿçuÿâuËâ4$ËDãEË9t1ˆÖ¿tãâ$ˇQÎ
ãâ$ˇQ1ˆã;Eu
âɃ,^_[]√Ë€∏ffff.ÑUâÂSWVÉÏË_çáí–â$«D$ËÕ∏â∆Öˆtuã]çá´–âD$â4$Ë∏∏âçá»–âD$â4$˧∏ãM âÖ¿t

 What I'm using is a MacBook Air version 10.15.1.

?

https://itch.io/t/1069538/doesnt-work-on-mac

ım getting this error

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
    at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
    at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
    at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
    at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
    at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
    at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
    at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
    at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

(1 edit)

Got forced into the Lupa marriage scene when attempting to talk to the Brothel Madam. I had zero encounters with Lupa so she had no oral fascination, and the scene started towards the end with Hiro in the kitchen making dinner.


There also seems to be an issue with getting repeat goblin pregnancies. After getting egged again by the female goblin, the next tile over was a naga cave-in and I was deemed egg free. Both of these were in the February update, though I've encountered similar goblin egg issues in earlier versions.

Playing on Android

Tales of Androgyny Win64 Version: 0.3.04.0

error.txt

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hello ı can see the main menu but when ı click begin it crashes and gives this error

Attempting to make any change to Resolution causes the app to crash on Mac with the following error code:

Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'NSWindow drag regions should only be invalidated on the Main Thread!'

Catalina 10.15.7
Tales 0.3.04.0

(3 edits)

Does 8u271 help?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=243729_61ae65e088624f...

How about 8u281?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=244060_89d678f2be1647...

Yeah so this might be a JRE issue prior to 2.4 so seeing if this would fix your problem, meaning replacing your internal jre folder again. If so, I'll update the link

So finally got to test this, and it only does this when you run the jar file using the built-in jdk of macOS aka it's a problem with the jdk. Using a macOS version of jre (8u221) in the *.app/Contents/Resources folder did not crash it when toggling fullscreen. Turns out the jre inside the app is the Windows version which is why you have to replace it to make it work

Here's how to fix the Mac build
https://itch.io/t/1069538/doesnt-work-on-mac

(1 edit)

version 0.3.04.0

 i noticed when you fight helena, when you wrestle and if she pins you completely down, the game is just as good as frozen, there should be a transition from wrestling to fuck scene (like against a goblin) or just fuck (for example puca), but she cant impale you and all you can do is use "rest" until you get bored and decide to close the game and reopen, but load from the saved or quick saved option (as much as i know, unless theres some option you can get by skill tree which i doubt)

This was an issue that should now be fixed, in the newest Public Build as well as the Monthly/Weekly Builds.

(2 edits)

I downloaded the Win64 version but when I went to open the .rar for extracting, i get met with the message "The archive is either in unknown format or damaged"

Edit: Nvm, seemed to be the version of Winrar I was using

Small oversight: In the current weekly build (0.3.05.3), When you lose to the Tentacle Witch in combat the tentacle animations do not play during the scene.

Deleted post

I wonder if it's the extended attribute com.apple.quarantine

What if you move the app to the applications folder?

Deleted post

This is an old, reoccurring, non game breaking issue that's been going on for over half a year (public build): warlock doesn't unlock in pervert.

(2 edits)

problem is I can't start the game when ever I click the begin button the game gives error  pls help realy man I wanna cry srysl need help 

Crash Report

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135)

Caused by: java.lang.OutOfMemoryError: Java heap space

at java.lang.reflect.Array.newArray(Native Method)

at java.lang.reflect.Array.newInstance(Unknown Source)

at com.badlogic.gdx.utils.reflect.ArrayReflection.newInstance(ArrayReflection.java:25)

at com.badlogic.gdx.utils.Array.resize(Array.java:410)

at com.badlogic.gdx.utils.Array.addAll(Array.java:148)

at com.badlogic.gdx.utils.Array.addAll(Array.java:132)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:712)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:633)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)

at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)

at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)

at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:803)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)

When I try to get the .apk to install, it not only fails to work past the "staging" stage, but eats up storage each time it fails. I don't know what to do in order to get that space back on my phone. I started with over 3 gb free before installing and it's currently halved, despite even deleting the .apk.

Can someone tell me where to look in order to regain that space? 

Im experiencing a problem when I try to install the app on my phone (REVVLRY+ if that helps) nothing I do seems to help and it's refusing to install no error messages or anything

Deleted 342 days ago

(Im on Android!) After almost every encounter my game just sends me back to my home screen, whenever i go to the town center like water fountain thing it does the same thing except i can't load after that! Am i the only one and are there any fixes?

right at the time of saving the game it does not save it shows how saved but it doesn’t save nor in fast save it saves


Operating System?

error

how do i fix this

Hi Majalis,

I'm not sure if it's a bug or something not implemented yet, but when I have high lust ingame and therefore a boner, and go masturbating in the camp menu, it doesn't reduce my Lust or ged rid of my boner... Therefore I am stuck with the Cumdrunk debuff :( I can get rid of it by fucking, but I don't want to do that (I aim for a high level Virgin save, for trying out all story pathways available). So I wanted to ask if that's a bug or something done on purpose? BTW: I'm a big fan of your game! Best one on the porn game market right now, in my opinion - by far.

the game just doesnt work ı click to start the game then nothing.Never had this problem before.

Game "fails" to launch. Nothing happens when told to open via the Itch.io launcher or from the app icon being double clicked. Terminal states the following but no other notifications happen.

Library/Application\ Support/itch/apps/tales-of-androgyny/Tales\ of\ Androgyny\ Mac.app/Contents/MacOS/TalesOfAndrogyny ; exit;

dlopen(jre/lib/jli/libjli.dylib, 1): image not found

Error: failed to load VM runtime library!

Saving session...

...copying shared history...

...saving history...truncating history files...

...completed.

<span class="s1" <deleting="" expired="" sessions...="">span class="Apple-converted-space">      </span>12 completed.

[Process completed]

Any assistance would be appreciated. i'm on Mac with MacOS Big Sur 11.1 

Does anyone know of a link to ask questions about the game? solve doubts and things like that

(1 edit)

hi when i try to finish downloading or extracting it it asks what i want to use to open it i'm on pc

Can't install the latest version on Android. It just says app not installed.

Deleted 149 days ago

same exact issue here

(2 edits)

Об ошибках:

Об Ошибках:

----------------------------

com.badlogic.gdx.utils.GdxRuntimeException: Не удалось загрузить шрифт, код ошибки FreeType: 2

в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)

в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)

на ком.маджалис.экранах.ScreenElements.getCustomFont(ScreenElements.java:70)

на ком.маджалис.экранах.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

на ком.маджалис.экранах.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)

на ком.маджалис.экранах.AbstractScreen.switchScreen(AbstractScreen.java:141)

на ком.маджалис.экранах.LoadScreen.switchFade(LoadScreen.java:46)

на ком.маджалис.экранах.AbstractScreen.showScreen(AbstractScreen.java:114)

на ком.маджалис.экранах.LoadScreen.render(LoadScreen.java:52)

в com.badlogic.gdx.Game.render(Game.java:46)

в com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

в com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

--------------------------

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: GENERIC_ORAL_LOOK_DOWN (com.majalis.asset.AssetEnum) Serialization trace: foreground (com.majalis.encounter.EncounterBuilder$SceneToken) at com.badlogic.gdx.utils.Json.readValue(Json.java:1105) at com.badlogic.gdx.utils.Json.readFields(Json.java:863) at com.badlogic.gdx.utils.Json.readValue(Json.java:1011) at com.badlogic.gdx.utils.Json.readValue(Json.java:928) at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29) at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Error I got after slapping the update over 3.04.0.

Took my save files and made a new file with the new update alone in it, rather than replacing anything that overlapped. Works fine, in this state.

На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.

I really like the game but there's two things that infuriated me. First, this game somehow broke my fucking laptop. I was watching gallery with Hiro, and on one of the scenes my laptop started going at like 1fps, then started constantly flicking, and then I got my screen covered in dark-green stripes, like a white noise, and then it turned off. It crashed it with atykmpak.sys error after this, and laptop still doesn't work. Every time I try to turn it on I get white noise screen, and then blue screen with tdr_download_failure or smth. I really liked those few hours of gameplay I had...i wanted to see more, but...nvm. Second, I was happy that im not the only one who experiences same problems on Android with this game. 

(1 edit)

I had so much cool hentai games installed, and they all gone...

For some reason, Kyrlia isn't showing in my party thing when I click the "camp" button. I had them before, but they have mysteriously disappeared. I have older save files that have them in the camp, along with Trudy and Urka, but on my most progressed file I don't have Kylira. I have gone through and compared the JSON files, trying to find what the difference is but I can't figure it out. Any help?

Скачай версию игры 0.3.02.3

и замени файл У НОВОЙ ПОРЧЕННЫЙ КОД....

Game won't start

Твоя Видео карта не поддерживает Open GL 2.0

Игра работает на Open GL 2.0 ТЕПЕРЬ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

OK thank you

Help please! I run both version 64 and 32 bit ,same result. After first start the game work well until i close the game and start again this happens, what i can do ?

java.lang.IllegalArgumentException: initialCapacity is too large: 64

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)

at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)

at com.badlogic.gdx.utils.Json.getFields(Json.java:200)

at com.badlogic.gdx.utils.Json.readFields(Json.java:844)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)

at com.badlogic.gdx.utils.Json.readValue(Json.java:928)

at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)

at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

(1 edit)

Твоя Видео карта не поддерживает Open GL 2.0

(2 edits)

Скачал на телефон. Пишут-установить обновление для этого приложения,вы не потеряете данные, связанные с ним.Я нажимаю кнопку установить, установка идет полным ходом и в конце.Приложение не установлено.

Что делать.

Нужно ли удалять предыдущую версию?

Got a error.txt when trying to start the game:

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       (com.majalis.save.SaveManager$ProfileSave)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)

at com.majalis.save.SaveManager.<init>(SaveManager.java:66)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hiya am using android and it seems to work just fine until I try creating the character. It let's me go so far as to adjust miro body a little bit. Despite if I changed a few things or nothing at all that is the furtherest I can go before always getting kicked out the app entirely every time.

Hey! I've been a fan of this series for a while so I was super ecstatic to finally download the game.  I have a Macbook Air 2015 version, but it seems like my Mac can't download the Mac.rar version of the game. So instead I got the TalesOfAndrogyny.jar version. After downloading it I was able to play the game but whenever I would get into battle my game would literally crash. Like, an error message would pop up on my computer screen. Any idea of what I should do? Thanks.

-Gabe

this is the same issue im having below, the error code is below

hey, keep getting this error message

com.badlogic.gdx.utils.SerializationException: Serialization trace:

com.badlogic.gdx.utils.reflect.Field@521172ec (com.majalis.character.EnemyCharacter)

com.badlogic.gdx.utils.reflect.Field@15c2172b (com.majalis.save.SaveManager$GameSave)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:276)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:235)

    at com.badlogic.gdx.utils.Json.toJson(Json.java:224)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)

    at com.majalis.save.SaveManager.saveToJson(SaveManager.java:288)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:180)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)

    at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)

    at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)

    at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)

    at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)

    at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

    at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

    at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)

    at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

    at com.badlogic.gdx.Game.render(Game.java:46)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @40f9161a

    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)

    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)

    at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)

    at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)

    at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)

    at com.badlogic.gdx.utils.Json.getFields(Json.java:210)

    at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)

    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)

    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)

    ... 23 more

I've been having this error while im playing, causing the game to close:

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)

    at com.majalis.screens.LoadScreen.render(LoadScreen.java:51)

    at com.badlogic.gdx.Game.render(Game.java:46)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)

    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)

    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)

    ... 5 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

    ... 8 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)

    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)

    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

    at java.util.concurrent.FutureTask.run(FutureTask.java:266)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)

    at java.lang.Thread.run(Thread.java:745)

Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream

    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)

    ... 10 more

With the last update 0.3.07.0 i cant save my game no mather what i try. Also at the menu in the bottom it says V0.3.08.0? Anyone else has the save problem?

it crashes constantly on mobile for reference I am using a Samsung tablet and it has worked one time 

Hi,I just downloaded TOA on Huawei Tablet( android v.4.4.2, 1gb ram)

TOA takes too long to load and in the main menu ---'Begin', 'Continue' 'Load' options don't work

Other options work but 'pervert' option works for a while, the game closes after 2-3 sex scenes

Is i t a Ram issue?

(1 edit)

crashes on nearly every loading screen, but auto save does save progress.

(1 edit)

Решение ошибки найдено....

The solution to the error was found....

У кого возникают ошибки типа;

У кого возникают ошибки типа;

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 2

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:70)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Смените шрифт в настройках и всё будет работать!

Change the font in the settings and everything will work!


===========================================================================================================================


So my game crashed and i got an error.txt file with this.  Now the game wont launch at all.

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:                                                                                                                                                                                                                                                

(com.majalis.save.SaveManager$ProfileSave)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)

at com.majalis.save.SaveManager.<init>(SaveManager.java:66)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Game won't launch from .exe on latest version:
error.txt


com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0

Type: OpenGL

Version: 1:1:0

Vendor: Microsoft Corporation

Renderer: GDI Generic

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)

at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hello dear developers.

 I am a Russian player of your wonderful and interesting game :3 I had such a problem: when downloading a new version on Android Samsung Galaxy 10, for some reason, at different percentages, downloading simply prohibits downloading.

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