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Really great idea and execution with mixing parts to different ends, was fun to think what would come out from the machine each time around.

However in my first go I seemed to have made some bad choices... After the first round I selected something which seemingly gave me no attack. I recall it stated to "attack from the skies" but each time I attempted that I would get stuck on top of the enemy sprite, unable to move.

Also felt that it would be cool to have a slightly clearer tutorial and a more varied arena/enemy type, but of course those are the limitations imposed by a jam!

I'd be excited to see how this idea would come out if you had some more time to get into those details :)

Thanks so much for playing! 

That ability is likely the most glitchy - if you try to use it while touching one of the platforms on the left or right then there are sometimes issues with getting stuck. Sorry that happened to ya! I was definitely hoping to get more into the enemy design, but in the end I was focusing a very large amount on the creation process and ran out of time for more than the basic one - but thanks so much for the feedback!