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Nice to see a paragraph of feedback, I did add a slight bit of acceleration to the player at the start of it's movement but as people as made abundantly clear it wasn't strong enough apparently.  Though deceleration I didn't get to adding unfortunately, at one point I had a bit of it, but I never quite got it working how I wanted so I ended up removing it.  Some tweaks to the movement are the first on my to do list for fixing up the game post-jam though.