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Criticism - For a game that requires precise movement, having a player that has uneven acceleration that flattens off at a high speed is somewhat annoying.  It would've been a bit nicer if there was a consistent acceleration and deceleration so the player could plan out exactly how they want to move much more intuitively. It also would've been nice to have an explanation of why getting the black dots is bad because it was a bit unclear.

Support -  After understanding what all the dots did, it became very clear how the game fit the theme.  The game also has a sort of tacticalness to it as you have to decide what dots you are going to get first in case you accidentally grab a black dot.  The gameplay kinda reminds me of The Worlds Hardest Game.

Nice to see a paragraph of feedback, I did add a slight bit of acceleration to the player at the start of it's movement but as people as made abundantly clear it wasn't strong enough apparently.  Though deceleration I didn't get to adding unfortunately, at one point I had a bit of it, but I never quite got it working how I wanted so I ended up removing it.  Some tweaks to the movement are the first on my to do list for fixing up the game post-jam though.