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(+1)

The music is a little off putting but it does match the visuals and the visuals are solid. The idea that the less you fire the more bullets your next shot will have (maybe even more powerful?) is interesting but with all the chaos going around you is easier just to continually shoot and dodge rather than pace your firing. It works best when the screen is cleared and then one enemy appears. Almost like a "special" attack

Thanks for playing and for the criticism.

You may find this strange but the first thing I created was the music and I used it as an inspiration for the rest of the game, even the idea for the mechanic came this way.

The yellow power ups with the little bullets inside will increase the fire rate and the recharge rate, the player must find a tempo between fire press and release, but near the end of the stage before the boss I wanted to force the player to become small and to try to dodge the chaos. Probably I overdone it.

Thanks.

(+1)

Cool approach letting the music drive the design. :)