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(+1)

After enduring all those taunting messages on death I only get a "You Win" at the end?  Took me a while to realise that there were other paths to the  go than the ones immediately to the right of the player but I eventually did. The dash feels really good in this and shake and sound on being hurt as well.  The knockback  when you're hit seems like the perfect amount to be able to recover. Player movement felt good too, a little slow but I feel like the dash made up for it. I found myself using chokepoints on the map to cheat lol not sure if that was intentional but it helped me finish. As well  as leaving the boss area to recover. I  really wanted to be able to hit enemies off the map (the way I had died many times) So I think that would be a good addition and perhaps also making it harder to fall off the map. Other than that though it was a nice experience, great job on getting all this done in the time limit

(+1)

I really apreciate the extensive feedback! I probably should've spent more time in making the victory screen satifying, as you said. There were a lot of different messages like with death, you kind of landed on a generic one. I got plenty of "player should be faster" comments, so I'll definitelly tweak that. Chockepoint were kind of intentional - the idea was that you would have areas to rest/heal between fights, but yeah they are easy to abuse like that. I should've made some gates locking you in an arena instead. I genuinelly like the idea of knocking the enemies around to throw them off the map - will look into it. I spent a good while trying to make falling off the map less annoying, but it still kinda is. Probably checkpoint, or just loosing like half health and not all of it could work