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Very cool game! I really like how you use the theme as a risk/reward mechanic and the pixel art is lovely :D

Like most have said, the big blue enemy is a bit frustrating and you have to risk almost all your health just to get through perhaps not the best idea, I think you should let the player choose that when they're more confident with their skill. 

But overall, very good game! Great job!!

Thanks for the feedback! The way to get pass the blue enemy is to intentionally take damage to get there in time. I am planning on releasing the version 1.1 of the game, which will try to make that more clear to the player.