Thank you for your comment; happy to see people enjoying the overall writing and not minding the fact that Cubotron was made in 5 minutes in paint lol
I hear you on the UI, in my first iteration it wasn't as dense (only the main panel with the main goal), but while looking at people playtesting it I noticed they were confused about / ignored some features, so I kind of added everything that seemed important to highlight on the starting screen. Thinking about it now, it would probably be better to have a tooltip show up in appropriate situations instead (tooltip for when a cubotip first appears, tooltip at the end to let you know you can get a different ending...) but I definitely wouldn't have had the time to do that.
Same goes for the audio, I'm French and while my written English is pretty good I can't bear to hear my accent, so voice acting is out of the question xD I did think about adding a typewriter effect with unique sounds for each character though, which will definitely be a thing if I keep working on that game
Again, thanks for the feedback, do you have anything I can use to chat with you? I noticed you weren't on the BTP discord