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The art style of this one really sucked me in, and it remains really consistent in the game which is especially glorious when you light the bonfires! I also really liked how you could get quite far without being hostile; could perhaps even be one of the key mechanics?

Four thoughts I had:

(1) the control scheme was a bit hard to use (at least for me)

(2) I actually had to restart the game after collecting the fires on the first level as I couldn't seem to get anything to interact with--so it could be worth binding the light fire to the same button as interact.

(3) Sadly the music cut out during my play of the first two levels.

(4) The darkness was a little too dark for me as I found it very hard to see especially on level 1... but that's a very tricky thing to get right.

Great job overall though!

Thanks for your comment, appreciated a lot!

Yes! sadly i have to rush a little at the end, cause I expect to have a lot of time during the week, but plans change, and I had to work.

I change the controls three times! X) at first it's plan to be an isometric view, no camera rotation, then, third person and after like is now., so it's a little bit messy, sorry about that!

The music loops well on the editor, but on webGL it's stops, I couldnt figure out why

And sorry for the light, my monitor was bright, I had to test on other screen next time

Thanks again for the good comment! :)