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Thanks for the feedback! 

  1. It was an attempt at a risk vs reward mechanic there. You can keep as many nuts on your person as you like and the difficulty won't increase. However, if you get hit by a snowflake you lose all acorns on your person. So do you bank the acorns and increase the difficulty or horde them on your person and gamble them? Does that make sense?
  2. Yeah, I was fully aware of that and it was intention because I didn't think people would want to play for that long so I just let it get faster and faster. It seems people ARE actually playing it for longer than I thought so I might have to update that in a future build. Thank you for letting me know about that.
  3. That's a bummer as I uploaded a build maybe an hour or two before you made your comment that was meant to have fixed that bug...it looks like I haven't.

Thanks heaps for playing and leaving me feedback, that's very valuable.