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> About the accuracy - to be frank, I don't think that fully-visible hit chance is needed. All I ask for is a color-coded approximated accuracy (green - a very likely hit, or even sure; yellow - around fifty-fifty; red - don't count on it; maybe some in-between shades).

Ok, I'll think about it.

> Also, how does the accuracy for burst and autofire works? 

Burst fire is 25% more accurate than full auto. And yes it's a cone of inaccuracy. If the merc has auto fire skill of 4 then the first bullet has no auto fire penalty and the rest are 45% more accurate than full auto. This is similar to how it works in real life, because the recoil is what makes auto fire inaccurate.

A, BTW. I think it would be nice for the intro to have subtitles. The narration is a bit hard to listen.

Ok, I'll look into it ;)

Astronautz, It would be nice to expose i18n or whatever you prefer internationalization files, so we could help with translations... in fact, there are free community sites for that...

imho it would be better to wait with translation until the game's script is finished. 


Oh, btw, the in-game description of armor's Protection value is bugged. 

> Oh, btw, the in-game description of armor's Protection value is bugged. 

Thank's for the tip. I'll fix that.