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It's interesting. And the visuals complement the gameplay so well. It's a really satisfying game to play. However I found it to be quite an easy as you just sort of swayed around when the cops came and they would fly of the road. Also, after about 3 minutes, the road just sort of stopped and I lost since I ended up on the gravel. My guess would be that you simply didn't have time to make it longer, so I won't hold that against you. The level of style and personality of this game makes it almost worthy to play in and of it self. I love the way the tutorial is written on the road signs. 

This is a game which I feel would be incredibly interesting and fun to play if you continued to develop on it. Great work! 

Indeed, we definitely overscoped and ran out of time for better level and enemy design at the end-- the intention was to have more barriers to swerve through, and more interesting and varied enemy behavior, and a more visually obvious end to the game. There is a key/lock thing going on with the two cubes, the one near the end is supposed to be the end. I programmed it to drop your HP to zero in order to end the game with the intention of adding a cheeky line about life being about the journey, but in my sleep-deprived state I forgot that you actually explode at -1 HP. Thanks for the feedback!

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Haha, that's sort of a clever way to end it. It's a shame you didn't manage to implement it in time. Would've been interesting to just spot a roadsign saying something along that, before smashing into a wall or something. Anyway, it was a really cool game, keep at it! :>