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(1 edit) (+1)

Well, that was a slightly surreal and very Christmassy experience!

Short and easy, but just off-kilter enough to make it more memorable than it otherwise might have been. The peculiar set of ingredients (pigeons,  croissants, and Korean tourists in a winter wonderland...) sort of works  and the  unexpected arcade element at the end is fun.  Definite highlights for me are the tunes  (nice to hear Adventuron's ability to integrate music being put to use) and the beautiful pixel art graphics, as well as the heart-warming final wrap-up.

I see that you made the game in just a few days, and it does show in places. There are one or two language issues that could be ironed out (slightly awkward phrasing in a few places) and a scattering of bugs that I'll list here:

- Repeat of staggered text in first scene, on 'LOOK' (we only need to see that once, I think);

-the first location description is odd: "didn't deserve a present, a pigeon and a book on the floor..." Do you mean "a present, a pigeon and a book."? Still sounds odd, but makes more sense;

- The book object name is 'book on the floor' so if you are carrying it, you are carrying 'a book on the floor'. Should just be 'a book';

- There is no TAKE message for the book (it's silently added to your inventory);

- There is no EXAMINE message for the' bread and other goodies' (all the other objects have one);

- Larry's 'We will need to go to the church tower' still shows after he has gone;

- ENTER is not listed as a direction outside the church.

Those are the ones I spotted but there may be others. All easy to fix though.


Aside from those little niggles, this was great festive fun and a worthy entry to the jam - well done!

(+1)

Really enjoying this sweet game.

Some other minor issues:

(1) I also noticed is that the book shop seems to have an image of the outside of a house.

(2)  I noticed an issue with music restarting from the beginning when you play the same tune twice in a row (such as typing LOOK in the first location). Obviously restarting the music is not the desired behaviour here..

To fix this, recompile with this version of Adventuron.

https://adventuron.io/beta2

(3) I noticed that outside the coocoo cafe you manually print the message "Enter inside". Actually Adventuron does not list enter and exit by default. If you want Enter listed in the exit list, use the following code in your theme:

themes {
   my_theme : theme {
      lister_exits {
         is_list_enter = true
         is_list_exit  = true
      }
   }
}

Thank you for your comments. For (1), we'll probably update the description so that it makes more sense, we're a bit too short on time. (2) was basically fixed using a state machine to keep track of the track. Thanks for (3)! Update tomorrow should improve quite a few things, on top of the more challenging hard mode.

Thank you for your comments. We are happy that you enjoyed it. You are right; in the time we planned to fix, we had some feedback of a player how blocked everywhere! So we reworked a lot of things to guide the player more, but we introduced a few errors in the process.   
We used the extended deadline to implement quite a few features, including a hard mode! We'll see to iron out the remaining issues in your list in the remaining time.
Big update coming tomorrow.