Well, that was a slightly surreal and very Christmassy experience!
Short and easy, but just off-kilter enough to make it more memorable than it otherwise might have been. The peculiar set of ingredients (pigeons, croissants, and Korean tourists in a winter wonderland...) sort of works and the unexpected arcade element at the end is fun. Definite highlights for me are the tunes (nice to hear Adventuron's ability to integrate music being put to use) and the beautiful pixel art graphics, as well as the heart-warming final wrap-up.
I see that you made the game in just a few days, and it does show in places. There are one or two language issues that could be ironed out (slightly awkward phrasing in a few places) and a scattering of bugs that I'll list here:
- Repeat of staggered text in first scene, on 'LOOK' (we only need to see that once, I think);
-the first location description is odd: "didn't deserve a present, a pigeon and a book on the floor..." Do you mean "a present, a pigeon and a book."? Still sounds odd, but makes more sense;
- The book object name is 'book on the floor' so if you are carrying it, you are carrying 'a book on the floor'. Should just be 'a book';
- There is no TAKE message for the book (it's silently added to your inventory);
- There is no EXAMINE message for the' bread and other goodies' (all the other objects have one);
- Larry's 'We will need to go to the church tower' still shows after he has gone;
- ENTER is not listed as a direction outside the church.
Those are the ones I spotted but there may be others. All easy to fix though.
Aside from those little niggles, this was great festive fun and a worthy entry to the jam - well done!