Neat idea with the random levels, but I haven't been able to generate one where I can win yet (though maybe I'm just not very good). I'll have to just generating a new level until I get there I suppose.
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Yeah the levels are potentially unwinnable... when I'm creating the levels I create the level by hand, but also have a "random" tile that could be blank, solid, breakable, dangerous... it's entirely possible that the paths through these random areas aren't winnable. In most of the levels right now, I have one known path and one "random" path as a bit of a wildcard.
The levels need more love basically. :P
Thanks for the feedback.