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Yeah the levels are potentially unwinnable... when I'm creating the levels I create the level by hand, but also have a "random" tile that could be blank, solid, breakable, dangerous... it's entirely possible that the paths through these random areas aren't winnable.  In most of the levels right now, I have one known path and one "random" path as a bit of a wildcard.

The levels need more love basically. :P

Thanks for the feedback.