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Oh... Could you describe more the "odd" part? 

Is it the player attack or the enemies attack, or everything maybe haha?

I stuggled quite a bit to get the attack so it is not to hard or too easy, I know there is room for improvments so if you could give me more precision I can think about solutions.

The hitbox are squared, the player strike faster than the enemies.


Anyway thank you for the review, much appreciate ! 

It felt like I wasn't always hitting the enemy when I thought I should be, but it wasn't horribly off, just a little off making it feel odd. Still a lot of fun and I could see it becoming even better with further polish

I can see what you mean, thank you for pointing that out! :)

Timing, hitbox and range. My guess is on the player timing since you hurt enemies at the very begining of the animation, I tried to make the attack animation faster to not have this odd impression but it might not be enough. I was afraid that by adding delay on the player attack to match the animation it would make the game feel slow... but I think I should try ^^