The attack feels a bit odd. Not sure if it is the hitbox or the response time. Otherwise fun idea
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Oh... Could you describe more the "odd" part?
Is it the player attack or the enemies attack, or everything maybe haha?
I stuggled quite a bit to get the attack so it is not to hard or too easy, I know there is room for improvments so if you could give me more precision I can think about solutions.
The hitbox are squared, the player strike faster than the enemies.
Anyway thank you for the review, much appreciate !
I can see what you mean, thank you for pointing that out! :)
Timing, hitbox and range. My guess is on the player timing since you hurt enemies at the very begining of the animation, I tried to make the attack animation faster to not have this odd impression but it might not be enough. I was afraid that by adding delay on the player attack to match the animation it would make the game feel slow... but I think I should try ^^