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The attack feels a bit odd. Not sure if it is the hitbox or the response time. Otherwise fun idea

Oh... Could you describe more the "odd" part? 

Is it the player attack or the enemies attack, or everything maybe haha?

I stuggled quite a bit to get the attack so it is not to hard or too easy, I know there is room for improvments so if you could give me more precision I can think about solutions.

The hitbox are squared, the player strike faster than the enemies.


Anyway thank you for the review, much appreciate ! 

It felt like I wasn't always hitting the enemy when I thought I should be, but it wasn't horribly off, just a little off making it feel odd. Still a lot of fun and I could see it becoming even better with further polish

I can see what you mean, thank you for pointing that out! :)

Timing, hitbox and range. My guess is on the player timing since you hurt enemies at the very begining of the animation, I tried to make the attack animation faster to not have this odd impression but it might not be enough. I was afraid that by adding delay on the player attack to match the animation it would make the game feel slow... but I think I should try ^^