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I've read all of the comments and frankly speaking it's a very interesting subject matter. 

First of all, thanks for the topic started and for creating this game Jam. For me, reasons being here are to prove that original ideas mixed with old fashioned popular genres (e.g. horror, thriller, detective, psychological, puzzle) can be applied to an specific "Asset" for the games. Fortunately, (not because of a cost)I am using blender, which no one uses nowadays. I will (after the game Jam starts) try to recreate the entire house and of course the theme , which I chose - investigation and psychological thriller, by doing this it shows that you don't need the Unity Or UE programs or any other well-known asset packs to make something special. I guess what I want to say is, "HQ_Residential" House is an irony to those who want to make good playable games by making (let's say this gently)less effort, but somehow end up being pretty great. As for the meaning of the game, that is of course confidential (well, not that I don't want to reveal the game, just, too tangled to figure out the main story myself, lol), but the house itself is a character (as once great John Wolfe said). 

P.S. the one thing I can say about my approach is that SH and Cry of Fear are most influential for me. Also...for 7 years, since I've been watching John Wolfe make amazing content, I dreamt of him playing my game (the whole reason why I started my own game studio 2 years ago). If that happens, my dream will definitely come true and thanks for that opportunity. 

Yeah, it's funny how this asset has a sort of character of its own. Sometimes a symbol of irony, sometimes just plain time-saver on the devs part. Now, what if this asset actually became a character...What would HQ_Resi tell us if it could talk? :O

Also, when you're referring to Blender, are you talking about it as the modelling software or the (now removed) game engine?  

Well, as I mentioned, I would not give something supernatural to the house, or maybe character development. It's more like a place, which consumes the pain and failure of the past and can be a redemption for the future...Yeah, basically that's the metaphor of my planned game. 

Now, about BGE, it was removed, the new version is only modeling software, but there is BGE program on its own. I just use the old 2.79 version, which still has the game logic and python options and honestly, it makes my games very different, I am not saying it's the best quality or the aspect of realism is mind-bending, but it is different and also the fact that I have to remake the ENTIRE house, just makes me excited. Good Luck to all! 

Yay! A fellow BGE user! That's the engine I'm comfortable with, so I'll be using that as well. :)

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Wow, that's an exciting surprise. Because, usually, when I say that I use BGE or blender in general, I kind of get bullied :D, like not extremely, but lot's of other gamedevs prefer Unity and other modeling software. 

It's not a game engine that can compete with the Unity or UE, but if you know the old blender already it's quite comfortable to work with. At some point I'll probably switch to something more reliable, but for now, I'm good with this option. It's good for prototyping and primitive-looking 3d games. :) Like this one: