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This is one of my favorites, I just wish it was a tad easier. There were a few times I got a direct hit and thought, "Yeah!" only for the planets to be unaffected. I would have liked a tiny invisible nudge when you make contact just to help feedback. Still really loved the concept and gameplay. Well done.

I know what you mean...
I'm using Godot's physics engine to handle collisions, but when they are not frontal, there isn't enough feedback to displace the planet.

I can try to play with the mass of bullets and bounciness of bodies and see if I can improve lateral collisions without making frontal collision feel off.

Thanks for reporting this!