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Hello there.

I'm sorry you're experiencing that bug. I will see what I can do to track down and correct it. Thank you for providing your plugin parameters, as I'm sure you're aware, problems like this are hard to track down without that kind of information in a plugin as complicated as this one.

As for your request, I'll see what I can do about allowing multiples of the same item, and limiting the quantity to 1 for all ingredients. Technically, it isn't part of the scope of the plugin, and should probably be an extension, but I don't expect it will be too hard to implement in a small little patch, not unlike the "only show three ingredients" patch I have uploaded on here too. 

I still have some patching to do on the MV version of this plugin, so I wouldn't expect your dragon quest features™ patch to come any time soon, but I'll work on it when I can.

Thanks for your fast reply!^^ It´s a joy to see that you are so pationed about your plugins.  I really appreciate it that you are helping me.

About the request. Really cool from you to implement it.  You giving me hope to create my Dream rpg!^^ Thank you! <3

Hello! I don´t want to be rude, but is there any chance you got the time for the dragon quest like feature I ask for? There is not really a need to be in hurry, I was just curios.^^

Hey there.

If I'm being honest, I sort of forgot about this request. But fret not, I just uploaded a new version that includes a mode switch and the fancy new DQ11 mode. DQ11 mode allows the player to put the same ingredient into each slot, as long as they have enough of that item to do so, and also blanks the quantity display, and prevents them from changing the quantity via the right arrow key. This supports independent items from ItemCore, as well as normal items and equipment.

You can download the new version from the store page, or from your library on itch.

-Ramza

Hey Ramza!^^ It´s works like a charm. Thank you very much. Now I can craft like I wanted to. xD

Is there a way to translate these lines? Maybe I am blind?


Sorry, those text values are hardcoded right now. I must've missed them when I did my initial pass on allowing all of the strings on screen to be changed.

I'll get an update out in the next little bit to correct that for you.

-Ramza

Hey there.

I have uploaded a new version which allows you to change these strings, as well as a couple of others I caught while I was fixing these ones.

  • The help window when the item category window is active, not just when the clear button is selected
  • The clear button text
  • Those two strings in the upper left and right of the preview window
  • The 'Success Rate:' text shown at the bottom of the window if you have 'Show Failure Chance' enabled
  • The crafting in progress message and the crafting successful message can have both a default value, and a specific one based on the crafting category selected.

I also fixed a bug that's going to be affecting you, and I'm sure you'll have reported it shortly once you notice it. Specifically in DQ mode, when a craft was successful that used multiples of the same ingredient, it only removed 1 of those ingredients from the party inventory. 

Download the update from the store page or your library and let me know if you have any other issues.

-Ramza

Once again you safed the day xD Thank you very much!!!

Now I´m here with suggestions. Maybe you also think they are worth to implement.^^

If you turn on item category, it only shows the base category, but not the hidden items etc...   

It would be just nice, because I categorize other crafting materials in hidden items A to serepate them in yanfly´s item categories

Maybe a you can turn on a switch if you craft something for the first time. This can be used for crafting quest and maybe more...

Tell me what you think!^^ 

grateful, 

-Rakon