I don´t know if you have the Yanfly library, but here is the link to the one I mean: http://www.yanfly.moe/wiki/Item_Menu_Categories_(YEP)
Rakon
Recent community posts
Hello Ramza!
Really cool you implemented it and it works great^^
Would It be also possible for you to make it work with Yanfly Item Menu Categories? You can basically setup as many categories as you want and it would make navigating even more comfortable. With this you could seperate all the armor types like shields and helmets.
Maybe you like my idea!^^
Awesome that you wanna add this function, thank you!
I took a look at the <Forbidden Wtypes: x y z> function and it turns out when you have a claw in you your offhand equipped, you can only select claws for the mainhand. This works fine as the description of the function says, but wouldn´t it be nicer if you could select also all the other weapons the character could equip?
Lets say you have a claw in your offhand, it still let´s you equip all the other possoble weapons in the mainhand, but if it´s not a claw ether, it should clear out the offhand. With this version the player could always see all the weapons he can use on the character.
Maybe this is an interesting mechanic you wanna add? But it is not really an important one xD
Hey Ramza! Dipped my toe into this plugin and it works well so far. But there are two little things I want to do with it.
I have a character who can eqip 3 different weapon types, these are swords, claws and chakrams. The sword is a one handed weapon and can be equipped with a shield. everything fine.
The other two should be weapons for dual wield like 2 metalclaws etc.
Now to the problem. If I equip just one claw, I´m able to equip a shield, but I just want to give the option to just equip another claws. Is this possible? Maybe I´m overlooking something^^
Hello! I really like the function of the plugin. I want to suggest an extra function. Maybe you know skill like libra or scan. It would be cool to show the enemyinfo only when using one of the above written skills. And if you want the enemyinfo again, you have to use the skill again.
-Have a nice day^^
Hey Ramza! I found something!
In DQ11 Mode, when you only have 1 ingredient, you can still craft from the recipe list, with an recipe that uses 2 of the same items.

And maybe another quality of life feature would be, to let the cursor stay at the recipe position when you craft something. That would make it easier to craft multiple of the same items in DQ11 Mode!^^
have a nice day!
Awesome! It works like a charm now. I only found that bug, because I was preparing a new version of my game with the craft system. I heavily tested it and found this bug.
It´s a little bit odd, nobody noticed it by now...
Your plugin is awesome Ramza!
Thank you for the good work and your great support!
Hey Ramza! Great update, but sry to bother you again.
I think I found a major bug. You can´t select body and head "armor types" in the scene, they are greyed out. It also happens in your demo project. YEP item core causes the problem. At first I thought my plugin setup or ther plugins are causing the trouble, but as I said it also happens in the demo project.
Maybe you have time to take a look at it. Have a nice day!
I need the relock ability for an tutorial. In this tutorial you craft an "Awakening Potion", but later on in the game, the "Awakening Potion" is called differently because they didn´t know the right name for it right away. Renaming a recipe should do the trick too.^^
To unlock the recipe by name gives the advantage to not mess up you recipe unlock books. In my game you can find recipes in bookshelfs, but when I mess around with the position of the recipes in the plugin, the index to unlock might change and cause maybe trouble.
Thank you for your quick reply as always.
Hello Ramza!
I found a pretty gamebreaking bug. Your main crafting plugin makes the game only decrease one of a particular item. Even if you decreased it by 10.
Example: the player gets 50potions and later he gives 10potions to an old lady. After you handed out the potions, you can see there are 49potions in your inventory left.
I hope you get what I mean!^^ I tested it also in your sample project. Please try to reproduce the bug.
Once again you safed the day xD Thank you very much!!!
Now I´m here with suggestions. Maybe you also think they are worth to implement.^^
If you turn on item category, it only shows the base category, but not the hidden items etc...
It would be just nice, because I categorize other crafting materials in hidden items A to serepate them in yanfly´s item categories
Maybe a you can turn on a switch if you craft something for the first time. This can be used for crafting quest and maybe more...
Tell me what you think!^^
grateful,
-Rakon
Hello,
I hope I dont´t stress you out, because I´m asking that much. Do you have time to update the Text strings like in the Main Plugin? But there is no hurry.
And I have a question/suggestion:
What´s the red box for? I could not find anything about it...
Maybe you can change that to look like the Informational mode. But if I´m wrong and the box is for something, then don´t bother with me xD
I thougt it would be more optimal to see more of the recipes at once.^^
Hello! Loving your plugin, but I have a problem. I really want to combine two of the same Items together. Like it is in Dragon Quest 8, where you can combine two Medicinal Herb´s to an Strong Medicine, but I can´t select two of the same Items. Do you have time to help me with this issue?
Also I wanted to ask if there is any method to ged rid of the quantity selection in the crafting scene? Like mentioned above, I only want to combine one item at a time and have the option for multiple selctions of the same item.
And I think I encountered a bug. I have a crafting scene with two crafting slots available. The First time I click on the second, third or fourth slot it plays the Total Failure Sound. If the first click was on the second slot, it closes the scene. If the first click was on the third or fourth slot it just plays the Failure Sound. After I clicked on one of the last two, I can click on the second slot without getting thrown out of the scene. Any Idea what that causes?
I set the plugin up like this: