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(1 edit)

Hello! Loving your plugin, but I have a problem. I really want to combine two of the same Items together. Like it is in Dragon Quest 8, where you can combine two Medicinal Herb´s to an Strong Medicine, but I can´t select two of the same Items. Do you have time to help me with this issue?

Also I wanted to ask if there is any method to ged rid of the quantity selection in the crafting scene? Like mentioned above, I only want to combine one item at a time and have the option for multiple selctions of the same item.

And I think I encountered a bug. I have a crafting scene with two crafting slots available. The First time I click on the second, third or fourth slot it plays the Total Failure Sound. If the first click was on the second slot, it closes the scene. If the first click was on the third or fourth slot it just plays the Failure Sound. After I clicked on one of the last two, I can click on the second slot without getting thrown out of the scene. Any Idea what that causes?

I set the plugin up like this:



Hello there.

I'm sorry you're experiencing that bug. I will see what I can do to track down and correct it. Thank you for providing your plugin parameters, as I'm sure you're aware, problems like this are hard to track down without that kind of information in a plugin as complicated as this one.

As for your request, I'll see what I can do about allowing multiples of the same item, and limiting the quantity to 1 for all ingredients. Technically, it isn't part of the scope of the plugin, and should probably be an extension, but I don't expect it will be too hard to implement in a small little patch, not unlike the "only show three ingredients" patch I have uploaded on here too. 

I still have some patching to do on the MV version of this plugin, so I wouldn't expect your dragon quest features™ patch to come any time soon, but I'll work on it when I can.

Thanks for your fast reply!^^ It´s a joy to see that you are so pationed about your plugins.  I really appreciate it that you are helping me.

About the request. Really cool from you to implement it.  You giving me hope to create my Dream rpg!^^ Thank you! <3

Hello! I don´t want to be rude, but is there any chance you got the time for the dragon quest like feature I ask for? There is not really a need to be in hurry, I was just curios.^^

Hey there.

If I'm being honest, I sort of forgot about this request. But fret not, I just uploaded a new version that includes a mode switch and the fancy new DQ11 mode. DQ11 mode allows the player to put the same ingredient into each slot, as long as they have enough of that item to do so, and also blanks the quantity display, and prevents them from changing the quantity via the right arrow key. This supports independent items from ItemCore, as well as normal items and equipment.

You can download the new version from the store page, or from your library on itch.

-Ramza

Hey Ramza!^^ It´s works like a charm. Thank you very much. Now I can craft like I wanted to. xD

Is there a way to translate these lines? Maybe I am blind?


Sorry, those text values are hardcoded right now. I must've missed them when I did my initial pass on allowing all of the strings on screen to be changed.

I'll get an update out in the next little bit to correct that for you.

-Ramza

Hey there.

I have uploaded a new version which allows you to change these strings, as well as a couple of others I caught while I was fixing these ones.

  • The help window when the item category window is active, not just when the clear button is selected
  • The clear button text
  • Those two strings in the upper left and right of the preview window
  • The 'Success Rate:' text shown at the bottom of the window if you have 'Show Failure Chance' enabled
  • The crafting in progress message and the crafting successful message can have both a default value, and a specific one based on the crafting category selected.

I also fixed a bug that's going to be affecting you, and I'm sure you'll have reported it shortly once you notice it. Specifically in DQ mode, when a craft was successful that used multiples of the same ingredient, it only removed 1 of those ingredients from the party inventory. 

Download the update from the store page or your library and let me know if you have any other issues.

-Ramza

Once again you safed the day xD Thank you very much!!!

Now I´m here with suggestions. Maybe you also think they are worth to implement.^^

If you turn on item category, it only shows the base category, but not the hidden items etc...   

It would be just nice, because I categorize other crafting materials in hidden items A to serepate them in yanfly´s item categories

Maybe a you can turn on a switch if you craft something for the first time. This can be used for crafting quest and maybe more...

Tell me what you think!^^ 

grateful, 

-Rakon

Greetings. 

I have uploaded version 1.15 which corrects the bug you mentioned here, and also makes a couple of QoL changes backported from the MZ version of the plugin.

Once I churn out the recipe list update, I'll see about getting that patch made for you.

-Ramza

The patch works great, thanks you!

I stumpled over your recipe list plugin, exactly what I needed.

Sadly it only works if more than one crafting category is set.

Do you have time to implement an Option to skip the "select crafting category" window like in the main plugin?

Honestly I was under the impression that was how it worked already. I'll look into why it doesn't do that.

Hello again.

I have updated the recipe list extension to correct the crash problem when entering the menu with only one crafting category. The way the plugin was designed, it was closing the category selection window immediately after creating it, if only one category existed, but the function to close the window was expecting some other windows to have already been created, which they weren't at that point. I adjusted it to create those windows before the category selection window, so it would be able to do it's thing with them.

Redownload the plugin from the store page to get this update.

-Ramza