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A jam submission

HeartlessView game page

Even zombies have feelings
Submitted by SmoothProcess, JafCraze — 3 hours, 6 minutes before the deadline
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Heartless's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Overall#24.0614.061
How well does the game fit the themes?#34.0914.091
Gameplay#33.9093.909
Audio#33.8183.818
How much do you enjoy the game overall?#53.7273.727
Visuals#63.8183.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3h SmoothProcess - 3h JafCraze

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Comments

(+2)

It was a really fun game! Nice Job!

(+2)

Very tough game but a very very good game nice job!

Submitted(+2)

Superbly done! I am surprised how people manage to do engaging level design for puzzles within 3 hours?! Congrats :D

(+2)

I enjoyed the music and it was a very tricky game but really fun

(+2)

I enjoyed it a lot! I did find that the heart often gets stuck in corners a lot which I dunno if that was intentional or not. But considering it was made in 6 hours, it's really cool and interesting! Well done!

Submitted (1 edit) (+2)

Liked it. The concept was really interesting and I enjoyed your interpretation of the theme. Also I liked your music and the movement. Nice work!

Submitted(+2)

Very nice, movement was a bit buggy tho, and the heart would always just jump straight to a corner. Great Work.

Submitted(+2)

Fun game! I really liked the concept, it would be nice to have some sort of save progression, I kept having the hearts get stuck in corners and having to restart.

Submitted(+2)

I agree with some of the previous comments. Maybe it slides too much. And at my case, at some moments the hearts got stuck and couldnt make them go away, so I had to restart :(

Loved the graphics and the idea. I think one you make some fixes, something really cool can born from this!

Submitted(+3)

Heya, I think this game was - with reference to the theme - actually absolutely innovative!! I'd like to point out a few favourite things in this game to couple with the things I find EH about:

1) As mentioned - very innovative puzzle platformer. You have keys that essentially move away from you, which I think is something that, even if it has been done before,  but to elevate it to a core mechanic, which in my opinion, can see a lot of potential and can be amazing once you flesh out the game with much more mechanics.

2) Very good tutorial-less approach. Your lack of tutorial, and the way of teaching a player without even using text is something to be commended about. It is so seamlessly integrated that the player just learned what needs to be done with no words exchanged. Perfection!

Some things I find EH:

1) The controls definitely need some more work on. It goes without saying that the controls are a bit iffy, the jumping feels very, very floaty and you could tweak it to feel better to control overall. The initial jump feels like an acceleration is applied - rather than instantaneous force and that makes it feel weird. If the initial jump started with a burst of speed, before decelerating - instead of an accelerating motion - I think it would feel better!

2) I think the game would work better if it wasn't a 2d side-scrolling puzzle platformer, but rather as a top-down puzzle platformer. It would give more emphasis on the puzzle aspects of the game and throw away the unnecessary platformer parts that don't contribute much to the overall gameplay. Just my 2 cents.

I quite enjoy this honestly. Kudos!
 

Submitted(+2)

I agree with the other comments but I really like the idea of moving around the puzzles. If you can find a way to finesse it until a more solid mechanic, you could have a very cool puzzle game

Submitted(+2)

I agree with the other comment saying that it slides maybe a liiiiittle bit too much, otherwise I really liked the idea and your take on the theme :)

Good job !

Submitted(+2)

Nice game, the character is perhaps a bit too slidish but the idea of hearts movement is nice.

(+2)

Very tough, oof