Well done on this game, very clever and very fun as well! :)
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Too Many Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.250 | 4.250 |
How much do you enjoy the game overall? | #1 | 4.167 | 4.167 |
Overall | #1 | 4.097 | 4.097 |
How well does the game fit the themes? | #2 | 4.167 | 4.167 |
Audio | #2 | 3.917 | 3.917 |
Visuals | #4 | 3.917 | 3.917 |
Did you make it in 3 hours (put 5 by default) | #5 | 4.167 | 4.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Core game was made in under 3 hours. A total of 5 hours were spent between programmer and artist. 3 from programming and 2 on Art
Comments
Hey this game was really great! I like a lot of things about this but let's go through the things I like most:
1) Absolutely nice art, sound with everything working very cohesively together honestly! You've done well getting an artist to dedicate into the art and it shows here!
2) Very simple premise of a game, for being a 3 hours prototype, I can see this being a mobile game kind of thing down the line once you give it some more polish, time and additional work. Very nice!
I don't really have any major gripes with the game and I really enjoy it thoroughly from start to end!
God, I suck at this… why can’t I stop playing?
Congrats on an amazing entry!
That was pretty cool, I was very confused when I saw bullets coming from the sides then I relized there was loop over ;)
Fun game, I enjoyed the animations on the characters, it went a long way towards making this game have character. I like how you have to be very specific with your shots, adding to the layer of impossibility.
Increasing speed/damages, having some effect such as a piercing attack, slow, explosion or a double-side attack (this effect could aslo return against you considering the fact that you can kill yourself). Enemies could also be better with time (back shild, more life, spawning other enemies when they die).
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