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UHUlll it's finally the first demo

What I have to say about the game: It's a lot of fun to play it, the minions are kinda bugged, (Bellish too, you can also enter the closet after getting the thing inside it) I loved the end (It made me laugh a lot) and the brougler code (I forgot the name) was kinda confusing, I even entered paint just to make calculations/put the code I had to discover in it (And even then I made like 4 codes wrong)

From a general point, I loved the game, I loved the art and I loved the dialogues, everything was amazingly good so I am definitely looking forward to the full release, hope you have a good month!!!

Ah--! Your kind words positively struck me, made me feel REALLY good. Thanks for playing!

Anyways, what are the bugs? What do you mean by closet, are you talking about the one where you get the flask? 

Also, what do you think are "bugs" I need to fix them after all.

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Bellish has a charge attack, if she is looking down when she charges, she gets out of the room I was basically throwing her there and making she face right or left so she wouldn't go back to the room, I also died with 0 seconds left and the "retry" screen apeared but the text from when you win (Running away...) also apeared 

I am assuming the minions have an AI that makes the shortest way to the player, if it's that It doesn't observe for hazards, so if you go to the top of a table while he is down, he won't catch you he will only look at you and not turn around the table to catch you

You can enter the closet after you take the flask

Those are all I found and think are bugs!

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Oh Nice! The only actual bug there was the one with the flask. But the Minions and Bellish? Those were intended.

I let Bellish jump out of the map, as you could trick her like that. Imagine it as her clinging to the walls. As for the Minions? They're intentionally like that as well, where there are spots where they don't move. So, you could just abuse these if you're just trying to go around. You need to find a way to get them stuck after all.


There was the option to just make them follow the player using the engine's own AI, but that means some things will be random and I want the AI to be consistent in the way they are.


Bellish going outside the room was intentional, because I KNOW the player will abuse that. And, so did I. She's forced to jump forward if she's stuck somewhere so she will always be moving. But in order to prevent players from completely cheezing the fight, the 3rd stage of her fight has the target going around the edges.


Anyways, Thanks for the concerns! I'll check the bug with the flask. As for the retry pop up bug, I'll checm that out as well.