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(1 edit)

Bellish has a charge attack, if she is looking down when she charges, she gets out of the room I was basically throwing her there and making she face right or left so she wouldn't go back to the room, I also died with 0 seconds left and the "retry" screen apeared but the text from when you win (Running away...) also apeared 

I am assuming the minions have an AI that makes the shortest way to the player, if it's that It doesn't observe for hazards, so if you go to the top of a table while he is down, he won't catch you he will only look at you and not turn around the table to catch you

You can enter the closet after you take the flask

Those are all I found and think are bugs!

(2 edits) (+1)

Oh Nice! The only actual bug there was the one with the flask. But the Minions and Bellish? Those were intended.

I let Bellish jump out of the map, as you could trick her like that. Imagine it as her clinging to the walls. As for the Minions? They're intentionally like that as well, where there are spots where they don't move. So, you could just abuse these if you're just trying to go around. You need to find a way to get them stuck after all.


There was the option to just make them follow the player using the engine's own AI, but that means some things will be random and I want the AI to be consistent in the way they are.


Bellish going outside the room was intentional, because I KNOW the player will abuse that. And, so did I. She's forced to jump forward if she's stuck somewhere so she will always be moving. But in order to prevent players from completely cheezing the fight, the 3rd stage of her fight has the target going around the edges.


Anyways, Thanks for the concerns! I'll check the bug with the flask. As for the retry pop up bug, I'll checm that out as well.