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(2 edits) (+1)

Oh Nice! The only actual bug there was the one with the flask. But the Minions and Bellish? Those were intended.

I let Bellish jump out of the map, as you could trick her like that. Imagine it as her clinging to the walls. As for the Minions? They're intentionally like that as well, where there are spots where they don't move. So, you could just abuse these if you're just trying to go around. You need to find a way to get them stuck after all.


There was the option to just make them follow the player using the engine's own AI, but that means some things will be random and I want the AI to be consistent in the way they are.


Bellish going outside the room was intentional, because I KNOW the player will abuse that. And, so did I. She's forced to jump forward if she's stuck somewhere so she will always be moving. But in order to prevent players from completely cheezing the fight, the 3rd stage of her fight has the target going around the edges.


Anyways, Thanks for the concerns! I'll check the bug with the flask. As for the retry pop up bug, I'll checm that out as well.