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What a funny stealth game! I didn't get too far because I suck at stealth games but just seeing your screenshots hints at how much content I have yet to get to. It's amazing that this is the programmer's first game, there's a lot of components to this game that are pretty difficult to crack into for beginner game devs but not only was it done but it was done pretty well! My critique is that if you are interested in doing another platformer, I would recommend considering implementing jump buffering and coyote time to make the platforming more forgiving, as well as decreasing the hit box on the guards so that it's more obvious that the player was caught. Great job!

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Thanks for playing it and the feedback!

We indeed faced the various challenges you mentionned concerning the platform phase but since it was my first time programming a video game, we decided to workaround them. For example, I didn't know exactly how to implement jump buffering and coyotte jumps, so we decided to extend the player's hitbox a little bit on the X-axis. Which made the player more reachable for the enemies as a side effect. To save time, we "cheated" again by designing all the levels  arounds those flaws. We tried to teach the player that enemies could reach you from one tile below in the 4th level of the game, for instance.

Had we had more time, the game would have been completely different :)