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A jam submission

Who am IView game page

You decided to visit a doctor because you've had some strange headaches. How will it end?
Submitted by LeKSuS (@___LeKSuS___) — 19 hours, 30 minutes before the deadline
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Who am I's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23.1043.400
Theme#33.6514.000
Overall#42.9213.200
Visuals#62.5562.800
Gameplay#62.3732.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+2)

This is a great entry! You've made great use of the theme.

An interesting point to be made in the free will debate concerns the fact that our freedoms are already restricted pretty significantly by our circumstances. For example, by not having oatmeal in my pantry I can't have oatmeal for breakfast.

Submitted(+1)

*Slams table* This was what i was talking about! Loved the 4th wall break, I think the best way to make a game about free will is doing the game aware of himself.

The music is simple yet it helps to the atmosphere, I found some minor grammatical mistakes too.

The narrative is well written, that feel of "something's wrong" is well transmitted to the player.

Good game, I enjoyed a lot playing it!!

Submitted(+1)

It's a neat idea, a CYOA game where you don't have a choice (or do you?) is an idea I considered as well. I did find an annoying technical issue where if I focused out of the window (alt-tab or whatever) it resized the window to an improper size and didn't let me control it anymore, so I had to restart it a few times. There were a few spelling/grammar mistakes as well, which is unfortunate in an entirely text-based game. But I enjoyed going through the minutiae of daily life and the slowly increasing feeling of something being wrong. Nice work!

Submitted (2 edits)

i like this a lot. both because i did the "no real choice" gameplay too and because for some reason the music and mundane activites really struck a chord.

(a little segway) now i know you're talking here about the game and life being simulations etc.. but i can relate to the somewhat helpless frustration that you can only be yourself and under your own circumstances etc. i guess what i'm trying to say is that the atmosphere is really convincing. that "something's missing" feeling, as if one could choose to have other thoughts than his own; it's a very effective psychological tool, as the brain can talk itself into lazinnes quite easily; yet if we don't have free will it's downright silly.  i can't choose to have the thoughts of my teacher during my exams for example. but inevitability always feels haunting if you'd stare it long enough i guess. and i think that's the feeling you really nailed down

anyway the writing was good as well -- i liked that i actually had some choice (hehe) to cut the inevitability scene short if i understood what's going on; allows the idea to sink in at different paces and so the game adapts to the player and not vice versa (which can be annoying) so really well thought. good job

Developer

Thank you :D