Cool! I really wanted to use the DragonBones in my project, all the DragonBones I got from this mega pack are giving me a problem here, if you want I can send you a print of the error in the email.
Viewing post in Aekashics Librarium - Librarium Bundle Ultrapack comments
I'm using a lot, but here are the ones I tested
https://imgur.com/a/gLLMppk
I'm getting this error: https://imgur.com/a/9KXgIRo
Hello! I checked and I didn't find any issue with the ones i've tried in your list so far, I think you might be using the bundled RMMV setting configuration which is not supported in the RMMZ VisuStella dragonbones union plugin, which is why you are not being able to load them up, for RMMZ you will have to readjust the suggested settings zipped with these to fit into the VisuStella Dragonbones union plugin format ! in all cases the only thing which carries over from the bundled RMMV settings is the file name to use to setup the battler, e.g 'LivingArmor' , and also the Motion names , e.g 'Attack A' , aside from that both the battlers and the action sequences are configured very differently in RMMZ
Hope that helps!
Maybe this could be a solution! Just one more question, i'm using the configuration like this:
<DragonBone Settings>
Battler: SlimeCaster
Scalex: 1.0
Scaley: 1.0
Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack
Ani Swing: Attack
Ani Thrust: Attack
Ani Missile: Attack
Ani Skill: Cast
Ani Chant: Cast
Ani Spell: Attack
Ani Item: Cast
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Idle
Ani Abnormal: Idle
Ani Sleep: Idle
Ani Dying: Idle
Ani Dead: Dead
Ani Victory: Idle
Ani Escape: Idle
Replace Sprite
</DragonBone Settings>
is this wrong? if you have some example, I'll be thankful!
That is the RMMV configuration setting! for RMMZ you will have to follow the configuration established by the plugin and found over at
http://www.yanfly.moe/wiki/Dragonbones_Union_VisuStella_MZ
The only things which carry over are the Battler File Name and the Available motion pool, which is usually Attack A, Attack B, Attack C, etc!