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That is the RMMV configuration setting! for RMMZ you will have to follow the configuration established by the plugin and found over at

http://www.yanfly.moe/wiki/Dragonbones_Union_VisuStella_MZ

The only things which carry over are the Battler File Name and the Available motion pool, which is usually Attack A, Attack B, Attack C, etc!

Now it worked! My hero! The RPG Maker MZ project I was working on is no longer working with DragonBones, but when I created and configured it that way, it worked! Thank you!