You can use Librarium assets for any target platform, or develop in any engine of your choice!
Thanks for your interest and support!
Thanks for your kind words and support ZeroStatic!
Glad to hear you find Librarium assets useful!
Let me answer your questions!
The reason why the 2017 compilation pack is priced lower and begins with July 2017 is because that was the start date of the current reward set format (Before July 2017 reward sets were very different in terms on content, and they kept gradually evolving to the content we have nowadays!) They are also not currently available anywhere as they would have very few content in comparison to the current content standards, but your comment gives me the idea of creating a Reward set legacy pack, packaging everything from Librarium's first year and early 2017 so that those are accessible again!
I am also in the process of cleaning up those uploads so that they are more navigational, I have just been through a lot of draining events lately which have prevented me from tackling that smoothly, but it will definitely happen!
Thanks for your interest and reaching out, let me know if you have any more questions!
Thanks to your support Librarium keeps evolving to offer more and more!
Thanks for your interest!
You are permitted to use them with commercial purposes so long as credit behind the monsters is given out, either on the video where they are featured or the video description where they are featured!
Let me know if you have any other questions!
Hello again MasterTenchi!
There was a delay in patreon notifications reaching my email, apologies! I have already reached out to you over there!
PSD files are available as part of reward sets for featured releases during specific periods, the reply I sent you over patreon breaks down better how rewards are delivered and accessed!
There is no Librarium Discord server, Patreon lists the feature but it only works for patreon campaigns that actually incorporate a server, I am not sure why it appears on my page as it seems as a setting I can't hide/unhide myself, at least based on my own attempts that was the case orz
The Ultrapack was released during the MV era so many settings are legacy from that initial release (And the sample files available back then)
In MZ you need to create your own action sequences with the framework the visustella plugins established for it, but what matters in order to be able to do this are the Motion names, which are visible under the settings file for each release, for example :
Let me know if you have more questions!
Ah no worries!
you mean the Dragon Tier is PSD？ not animation？
The Dragon Tier contains the PSDs for the Librarium Animated featured battlers & their animation source files
I see there are spine and dragon bone source files in Dragon Tier in your snapshot，are these source files full resolution？ or pixels？
The 4-dir pixel art sprites are a separate reward from the animation source files pertaining to Librarium Animated releases!
Hello Lost Wisdom, thanks for your kind words!
Right now the idea has not been suggested by our community!
Typically suggestions for new are made over at Librarium's suggestion box
coincidentally however I have a statics megapack projected to be completed by January 2021 and Phoenix ashes is among the battlers that will be included there, as we have several fire bird and phoenix releases in Librarium!
Thanks for your support!
That is the RMMV configuration setting! for RMMZ you will have to follow the configuration established by the plugin and found over at
The only things which carry over are the Battler File Name and the Available motion pool, which is usually Attack A, Attack B, Attack C, etc!
Hello! I checked and I didn't find any issue with the ones i've tried in your list so far, I think you might be using the bundled RMMV setting configuration which is not supported in the RMMZ VisuStella dragonbones union plugin, which is why you are not being able to load them up, for RMMZ you will have to readjust the suggested settings zipped with these to fit into the VisuStella Dragonbones union plugin format ! in all cases the only thing which carries over from the bundled RMMV settings is the file name to use to setup the battler, e.g 'LivingArmor' , and also the Motion names , e.g 'Attack A' , aside from that both the battlers and the action sequences are configured very differently in RMMZ
Hope that helps!
They were released sometime after January 2019, thus they are part of the Patreon backer batch libraries including the most up to date releases as well as all the releases after January 2019!
$1 pledge tier patrons get access to all previous and current animated & static base releases!
Let me know if you have any further questions!
Im actually going over the process of checking some reported animated battlers, I will be fixing issues with the Virgel and Wukong battler this week, and I will be checking other battlers gradually!