hello! The file has been updated with the SV sheet and the PNG frames now!
Aekashics
Creator of
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Only this concept demo exists! I have been focused on releasing animated assets, improving my art and animation skills ever since, so that's all there is for now regarding KemonoQ! That said I wouldn't call it *dead*,just dormant, as I haven't forgotten about it, in fact I was doodling some potential new art for it just 2 weeks ago:

so yeah! it's in stasis, without a set return date, but it definitly isn't a dead idea I have discarded.
Thanks for reaching out!
Hey there Burb!
Do you by chance mean the SV sheet format sheet for this specific battler? If that is the case, this release was made during a period were those weren't being made for these battlers, however, if that's the case I can easily put it together for you and reupload the package, please let me know :)
Hey! Thanks for the support and interest in this asset! I just noticed I indeed forgot to add the "How to use"File for this release. I will reupload an updated zip in a bit, in the meantime here are the basic dragonbones settings to get it to show up in your project, you will have to tweak them for the battler to fully mesh into your project:
---MZ SETTINGS TEMPLATE---
<Dragonbones Battler Settings>
Battler: SlimeDragonLord
Scale X: -1.0
Scale Y: 1.0
Height: 0
Time Scale: 1.0
Motion Walk: Idle
Motion Wait: Idle
Motion Chant: Idle
Motion Guard: Idle
Motion Damage: Damage
Motion Evade: Idle
Motion Thrust: Attack A
Motion Swing: Attack B
Motion Missile: Attack C
Motion Skill: Attack A
Motion Spell: Attack A
Motion Item: Attack A
Motion Escape: Idle
Motion Victory: Attack A
Motion Dying: Idle
Motion Abnormal: Idle
Motion Sleep: Attack A
Motion Dead: Damage
</Dragonbones Battler Settings>
Available Motions:
Attack A
Attack B
Attack C
Damage
Idle
For the SV Sheet:
<Sideview Battler: SlimeDragonLordSV>
<Sideview Anchor: 0.3, 0.7>
<Sideview Attack Motion: swing>
<Sideview No Collapse>
<Sideview Width: 32>
<Sideview Height: 32>
<Hide HP Gauge>
Hey there! super sorry for the late reply, somehow I didn't see a notification for this reply and I only saw it by chance right now, regardless, first of all super thank you for the kind words and interest! They always keep me going :D to answer your specific question no such archetype has been requested at patreon recently but I think I can sneak a few new clockwork works in upcoming battler packs for sure!
Thanks!
Hello! It doesn't however whenever I learn theres interest in more features for an specific battler to be added I usually add them, though due to other work currently active the update might not be immediate, that said face expressions would be an easy push so I can probably add them within two weeks, thinking of a basic 6-8 emoset.
Hey there, thanks for the kind words!
To answer your question, yes you're allowed to edit Librarium materials to fit the needs of your project as needed !
That includes editing bust images, the sprites themselves, etc
I go more in depth over at:
https://www.akashics.moe/terms-of-use/
Let me know if other questiosn arise!
They are optimzied for rpg maker MZ! they should be MV compatible but its MZ what they're optimized for,
As for dimensions, off the box they are tuned to a 1280x720 16:9p resolution, but you can rescale the SV sheet battler to fit your dimensions by percentile amounts in your software of choice, for the skeletal animation exports, those can be easily rescaled through the note tag scalex/scale y settings!
hello! all good over here!
Thank you very much for your interest, to answer your questions, yes Librarium materials can be used in commercial projects, and no, you're not limited to use them only as battlers, as you mentioned only the redistribution of assets is what is not allowed :)
Nice new year to you as well!
yes, commercial game is allowed and encouraged, no extra royalties,etc ,you can find the fine details over at www.akashics.moe under the terms of use section !
Hey there!
Yeah the skill frame is meant to be a single static frame, its more of a bonus frame, as the actual animated motions that can be used for different skills are the Attack A/Attack B/Attack C ones! thanks for bringing it up, in future exports ill make sure to earese the duplicate frames to avoid confusion :)
Hello ASECC,
Just to clarify: this is a Librarium statics release, which is stated clearly in both the banner and landing page. The contents listed never mention json skeletal animations for this release—only the four pixel-art dirt sprites are animated. So everything included matches exactly what the product advertises.
yes you are allowed to do that! feel free to check the terms of use over at www.akashics.moe for more details!

















































































































































































































































































































