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Aekashics

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A member registered Aug 02, 2017 · View creator page →

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Hey there!

Yeah the skill frame is meant to be a single static frame, its more of a bonus frame, as the actual animated motions that can be used for different skills are the Attack A/Attack B/Attack C ones! thanks for bringing it up, in future exports ill make sure to earese the duplicate frames to avoid confusion :)

Great to hear that! thanks for the support :)

haha nice! here it comes!

you absolutely could :D!

Hello ASECC,

Just to clarify: this is a Librarium statics release, which is stated clearly in both the banner and landing page. The contents listed never mention json skeletal animations for this release—only the four pixel-art dirt sprites are animated. So everything included matches exactly what the product advertises.

the latest tileset I made (Eldritch corruption) Does have a battle background, but yes! There will be more battle backgrounds in general coming from me soon, thanks !

yes you are allowed to do that! feel free to check the terms of use over at www.akashics.moe for more details!

They absolutely can! none of my graphics are based on/remakes of RPG Maker property designs. You can find more details in the terms of use bundled with all uploads!

Hello!

When Succbus Vi was created 4dir map sprites and busts were not part of what I was able to create to supplement the battler designs so they dont exist for that particular battler! 

Indeed, now fixed!

Thanks :)

Your support is always greatly appreciated!

Hello! Yes you can so long as they are kept to your project only and not redistributed as individual assets!

Hello! BAsically everything pre mid 2021 is only available through gumroad and some compilations here, such as the yearly compilation, after that yes, its all available for claim upon joining patreon, you wont lose access to them if you unsub as they are itch.io claim links, though you wont be able to access future releases in that format if you do and I release a lot of extras on patreon lately!

I do plan to! but not in the very immediate future, The assets closest to release in that schedule right now are:

*Librarium Tileset - Eldritch Corruption Areas

*2 new Pixbattler entries

Thanks for the support and like for my style!

it is now!

Ohh let me know if later on you require a lightweight version!

These are from an era before that format became standard into these releases!

Glad to hear, thanks for the support!

Hello again, the links have been fixed now, please try downloading again!

Hello! I will look into this right now! 

Hello, they have a basic walk cycle for the 4 directions!

Ah I see!

For setting up the attack animations, tinkering with the configurations is necessary, the way you play out the summon action sequences and the like, a small dive into how settings work should do the trick, that way you cat get it to play the attack animation you want, when you want it,Im in the process of setting up an animation player for these releases for cases like this, but it is not ready yet! but yeah, with some playtesting it can still be configured as desired, the guard frame is static by stylistic choice, there had never been feedback on requesting it to be animated so I tend to it this way, if its something you're interested in, its not a hard edit to give it motion while guarding, I can build into this battler and reupload, as well as future battlers!

https://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ

Do you have the free Visusella MZ battle core plugin installed?

so long as the crediting scheme is followed sounds right within scope of usage!

make sure you imported thtme to the proper folder wether you are using side or front view battle system orientation! It loads from different folders depending on the case

they do!

hello! I replied over at patreon too, but to answer here in case you miss it, I believe you can avoid this error by extracting the files to the root C folder!

many more coming!

really glad to hear that as ever!

(1 edit)

Glad to help!

(2 edits)

Under the skill note dont forget to add this:


its part of the configuration itself to let mz know what kind of skill it is, all skills which use a common event configured action sequences need it, that should let you see the configuration running!


Edit: Fixed image link

Alright, let's break this down piece by piece! 

This particular battler comes with five attack animations:

  • Attack A – Cast attack by Bastet

  • Attack B – White Cat Strike

  • Attack C – Red Cat Cast

  • Attack D – Brown Cat Strike

  • Attack E – All Cats Attack

The provided example action sequence is more like a skeleton for users — it’s meant to be customized to fit your project's specific needs. 

The real magic happens in the common event’s action sequence configuration! That’s where you’ll set up and call the different attack motions. Within that configuration, you simply type the name of the desired attack into the motion animation slot.

Here is an example on how you would configure a custom attack motion skill in full:

This common event configuration would be what you call in the actual skill !

Let me know if we're in the right direction of the issue you're facing

hey there! Certainly, to get started, are you using RPG maker MV or MZ?

happy to hear! They are sent now as well

Hello Soul, all sent now!

Hey Soul! Im on it right now, dont worry not being a pest!

I had some troubles myself which resulted in the delay but in about 30 minutes you'll be getting the email!

Hello Zak! 

The best way to get started right now would be by picking up the 2017–2020 Yearly Compilations, which are available both here and on Gumroad. You can find them by searching for the word "compilation" on my landing page, or by browsing directly through my gumroad shop (same username: @aekashics).

As for the rest of the content, it's available as standalone packs—either through the same link, or by joining my Patreon, where you can also claim them this answers to a change in my distribution model around that time period!

thank you very much soul! already compilng!

Hello! I have added the missing half now, the links got wiped during an arragenemnt of files earlier this month, you will get the missing link under the Pt 2 external!

Let me see where those files went to and I'll re-add them asap!

sent!