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(1 edit)

Maybe this could be a solution! Just one more question, i'm using the configuration like this: 

<DragonBone Settings>

Battler: SlimeCaster

Scalex: 1.0

Scaley: 1.0

Ani Wait: Idle

Ani Walk: Idle

Ani Attack: Attack

Ani Swing: Attack

Ani Thrust: Attack

Ani Missile: Attack

Ani Skill: Cast

Ani Chant: Cast

Ani Spell: Attack

Ani Item: Cast

Ani Guard: Idle

Ani Evade: Idle

Ani Damage: Idle

Ani Abnormal: Idle

Ani Sleep: Idle

Ani Dying: Idle

Ani Dead: Dead

Ani Victory: Idle

Ani Escape: Idle

Replace Sprite

</DragonBone Settings>


is this wrong? if you have some example, I'll be thankful!

That is the RMMV configuration setting! for RMMZ you will have to follow the configuration established by the plugin and found over at

http://www.yanfly.moe/wiki/Dragonbones_Union_VisuStella_MZ

The only things which carry over are the Battler File Name and the Available motion pool, which is usually Attack A, Attack B, Attack C, etc!

Now it worked! My hero! The RPG Maker MZ project I was working on is no longer working with DragonBones, but when I created and configured it that way, it worked! Thank you!